Unit of The Week: Enigman Storm (V Series)

[CONT](VC):During your turn, this unit gets [Power]+5000 for each card with “Enigman” in its card name in your soul.
[AUTO](VC)1/Turn:At the beginning of your attack step, this unit’s [Power] is 20000 or greater, until end of turn, this unit gets [Critical]+1, if it is 35000 or greater, it gets drive +1, and if it is 50000 or greater, it gets “[AUTO](VC)1/Turn:At the end of the battle this unit attacked, COST [discard two cards from your hand], [Stand] this unit, and increase or decrease its drive to become 0 until end of turn.”

Enigman Storm is a classic unit from the early days of Cardfight!! Vanguard. Enigman is one of the first archetypes in Dimension Police. Bushiroad has redesigned this legendary unit for the V-Premium and Premium formats.

Furthermore, this new version of Enigman Storm has three abilities. Each ability fits the strategy of Dimension Police. The vanguard is the centerpiece of your offense and its abilities generate a lot of offense for itself.

First Ability:

Enigman Storm is a powerhouse of offense. The first ability represents the heart and soul of Dimension Police. Enigman Storm gains 5,000 power for each Enigman in your soul.

For instance, Enigman Storm gains 15,000 power when your soul has three cards with Enigman in their names. Enigman Storm’s power becomes 28,000, and a force marker adds an additional 10,000 power. Your firepower from this vanguard puts a lot of pressure on the opponent. Enigman Storm has 38,000 power with a Force marker and three Enigmans in the soul.

Second Ability:

Enigman Storm gains additional effects when he reaches certain levels of power. This unit puts intense pressure on the opponent with his second ability. Enigman Storm gains a critical when he reaches 20,000  and he gains an additional drive check when he has 35,000 power. The amount of power and damage forces the opponent to use a perfect guard or many cards for defense.

Furthermore,  Enigman Storm can easily reach these milestones for the second effect. You only need a single Imaginary Gift: Force and three Enigmans in the soul. He will have 38,000 power under this condition.

Third Ability:

In addition, Enigman Storm stands himself for a second battle when his power is 50,000 or greater. His drive checks are reduced to zero. You have a second attempt to deal damage and a chance to win the game in the right situation.

Furthermore, this ability puts a lot of momentum in your corner. Enigman Storm has a lot of power for his second attack. An opponent would need a perfect guard or many cards for defense in this situation. It is difficult to block consecutive attacks from a vanguard with this amount of power.

However, this card has a heavy cost for your hand. You must discard two cards and Enigman Storm loses all of his drive checks. You will not be able to recover hand due to the lack of a drive check. The cost weakens your ability to defend.

Play these cards with Enigman Storm (V Series) in the V-Premium Format!

Premium Format:

Enigman is one of Dimension Police’s early archetypes. The archetype only has a single G-Unit and G-Guardian. Many generic G-Units perfectly within the archetype.

Cosmowinger, Unibird Galaxy is a fantastic G-Unit for Enigman Storm (V Series).  They are a perfect combination of offense. Cosmowinger, Unibird Galaxy easily raises his power above 50,000. You consistently pressure the opponent with a vanguard with impressive power.

Play these cards with Enigman Storm (V Series) in the Premium Format!

Card Rating:

Overall, Enigman Storm is a solid card for Dimension Police. This version of Enigman Storm is a good representation of Dimension Police’s theme of a great offense from the vanguard. It has a good amount of support. You can build a good deck with this card in both formats.

V-Premium Format: [usr 4]

Premium Format: [usr 3.5]

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