Unit of The Week: Zeroth Dragon of Death Garden, Zoa

[Ultimate Stride] (Released when the number of face up cards in your G zone is three or more! When it would return to your G zone, exclude your G zone!)-Stride Step-[Choose a card with the same card name as your vanguard, and discard it] Stride this card on your (VC) from face down.
[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, draw a card, choose a card from your hand, call it to (RC), until end of turn, it gets “[CONT](RC):This unit cannot be chosen by card effects, and its [Power] will always be 99999.” and “[AUTO](RC):When this unit deals damage to your opponent’s vanguard, your opponent loses the game.”.

Zeroth Dragon of Death Garden, Zoa is the Zeroth Dragon for the Zoo Nation. Great Nature, Megacolony, and Neo Nectar can play Zeroth Dragon of Death Garden, Zoa. It is the first Zeroth Dragon with an instant win condition. Evil Governor, Darkface Gredora plays Zoa in her deck. She plays Zoa in her final turn to defeat Arata.

Zeroth Dragon of Death Garden, Zoa’s skill allows the player to draw a card and call a unit to the field. The new unit’s power becomes 99,999 and if the unit deals damage to the opponent’s vanguard, then you win the game. It is almost impossible to block 99,999 power without a perfect guard.  Only a few decks have a good chance to block the attack. The extra draw is also a small, but nice advantage. I always want to draw more cards!

Furthermore, stand triggers look very attractive in a deck with Zoa. Opponents may negate the first attack with a perfect guard, but a stand will quickly burn their confidence. You will have an opportunity to stand your rear-guard of 99,999 power. Two attacks from this rear-guard are nearly impossible to block in the same turn. Victory is almost guaranteed.

However, perfect guards can stop the overpowered rear-guard and Zeroth Dragon of Death Garden, Zoa in their tracks. Zoa’s skill does not limit a player’s ability to guard. A perfect guard is the best solution to stop the rear-guard from winning the game, and a Generation Guard may be able to handle Zoa’s ultimate attack. A wise opponent would save as many perfect guards as possible for the climax turn of the fight to stop Zeroth Dragon of Death Garden, Zoa’s march towards victory.

Overall, Zeroth Dragon of Death Garden, Zoa is a terrifying card to encounter. Her skill ramps up pressure in a fight like I have never seen before. Her instant win condition intensifies games. Strand triggers can strip hope away from players and crush them in despair. The overpowered rear-guard will have a second opportunity to attack with a stand trigger. Players are forced to play differently against decks of the Zoo Nation. They must conserve their hands to have a chance of surviving the garden of death. Instantly defeat your opponent in a garden of despair with Zeroth Dragon of Death Garden, Zoa!

Card Rating: 5 out of 5

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