[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Choose one of your rear-guards, and [Rest] it] At the beginning of your attack step, if this unit’s [Power] is 30000 or greater, you may pay the cost. If you do, this unit gets [Power]+10000 until end of turn.(Activates for each attack, and its [Power] increases if you pay the cost)
Enigman is one of the first archetypes in the Dimension Police. Team Caesar plays this archetype in Cardfight!! Vanguard. Super Giant of Light, Enigman Crossray was the first G-Unit for Enigman. He is a powerful hero with the burning desire to give justice. Evil enemies tremble in fear because their end is near. Super Giant of Light, Enigman Crossray destroys all evil with his powerful fist.
Super Giant of Light, Enigman Crossray’s skill gives 10,000 power to him by resting a rear-guard. His power must be at least 30,000 before you can activate his ability. This ability triggers after each attack. Your rear-guards will need to attack without a booster. Enigman Crossray will rest a rear-guard in the back row to gain 10,000. You can gain 30,000 power by not boosting any attacks from the front row. Enigman Helm is one of the newest cards from WE ARE!!! TRINITY DRAGON. He is the ideal rear-guard to have in the front row. He gains 4,000 when your vanguard has 15,000 power and his second skill retires an opponent’s grade three or less guardian.
Furthermore, Super Giant of Light, Enigman Crossray will need a little help to make his power 30,000 or greater at the beginning of your attack step. Enigman Night Sky is the most obvious card to play with Enigman Crossray. Enigman Night Sky’s skill gives 4,000 power to the vanguard and the skill may only be activated once per turn. This skill can be used multiple times during a game. The cost is only a single counter blast.
However, Super Giant of Light, Enigman Crossray’s attack can be stopped. He gains a large amount of power, but is unable to prevent your opponent from blocking his attack. Perfect Guards are the best answer against him. No opponent is going to risk you checking multiple critical triggers to win the game. G-Guardians can assist in guarding the vanguard. Their strong shields are more difficult to break through.
Overall, Super Giant of Light, Enigman Crossray is a decent G-Unit to stride first in an Enigman deck. His attack will pressure your opponent in the early stages of a game. You may also use it as a finisher if your opponent does not have a Perfect Guard to stop you. Enigman Crossray has decent support to easily set up his skill. You will need a full set of Enigman Night Sky in your deck. Night Sky’s skill guarantees Enigman Crossray will be able to use his skill. Justice will be served by Super Giant of Light, Enigman Crossray!
Card Rating: 3.5 out of 5