[Stride]-Stride Step-COST [Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them], Stride this card on your (VC) from face down.
[AUTO](VC):When this unit attacks, COST [Counter Blast (1) & turn a card from your G zone face up], draw the same number of cards as the number of your rear-guards, choose the same number of cards from your hand as the number of cards drawn, and call them to (RC). Then, if you have five or more rear-guards, get an Imaginary Gift:Force.
Stunned Divine Knight, Eurogias is a powerful knight and member of the Royal Paladins. He wields two swords in combat. This G-Unit has a single ability, and it is a generic ability for all archetypes in the clan. Stunned Divine Knight, Eurogias displays a beautiful offense with his effect.
Stunned Divine Knight, Eurogias enables multiple attacks in a single turn. This G-Unit’s ability allows you to draw the same number of cards as your rear-guards and superior call the same number of cards to the field. It is an effective strategy for multiple attacks. Your new set of rear-guards will be standing and ready for the final battles of the turn.
Therefore, you will have five attacks in a single turn. Your Royal Paladins may overwhelm the opponent with their strong offense. Multiple attacks in a single turn will at least weaken the opponent’s defense.
Furthermore, many Royal Paladins have abilities that activate when you call them to the field. Cards such as Blaster Blade have strong combos with Stunned Divine Knight, Eurogias. These help Stunned Divine Knight, Eurogias to fit in any deck of Royal Paladins.
Ability: Imaginary Gift Force
In addition, Stunned Divine Knight, Eurogias rewards you for playing well. Stunned Divine Knight, Eurogias creates an imaginary gift force if you superior call five rear-guards. This ability encourages an aggressive strategy. You are playing many units, and the additional power from a force marker is a strong advantage.
You may play Stunned Divine Knight, Eurogias in a variety of decks for Royal Paladin. His generic ability works with all cards in the clan. He has many combos with the hundreds of Royal Paladins in the premium format.
Stunned Divine Knight, Eurogias is a nice card for Blasters. You can create many combos with Royal Paladin’s most popular archetype. Blasters work well together in a full field of five rear-guards. For instance, Blaster Rapier (V Series Royal Paladin) requires six Blasters with different names for her first ability.
Blaster Blade (D Series) and Blaster Dark (V Series) are useful units to superior call from the hand. They retire the opponent’s rear-guards. You weaken the opponent’s defense if you retire the opponent’s grade 2 units and other units with the ability to intercept attacks.
Play these Blasters with Stunned Divine Knight, Eurogias.
The V Series gave new life to the Jewel Knights. They have strong abilities to superior call their comrades to the field. You can create strong combos with Stunned Divine Knight, Eurogias. You can have many attacks with high power to pressure the opponent.
Pure Heart Jewel Knight, Ashlei (V Series) enables multiple attacks as a rear-guard. Pure Heart Jewel Knight, Ashlei superior calls a Jewel Knight after her battle. Her ability strengthens the strategy with Stunned Divine Knight, Eurogias. These cards can set up six or more attacks in a single turn.
Play these Jewel Knights with Stunned Divine Knight, Eurogias!
- Leading Jewel Knight, Salome (V Series)
- Pure Heart Jewel Knight, Ashlei (V Series)
All in all, Stunned Divine Knight, Eurogias is a good G-Unit for the early game. You can play this card for your first G-Unit and unleash many attacks at the opponent. This card fits in all of Royal Paladin’s archetypes. I recommend playing at least two copies of Stunned Divine Knight, Eurogias in your G-Zone.
Premium Format: (4 / 5)