In order to rid the crisis from this world, we have to be the cornerstone of the sanctuary.
AUTO(VC) Limit Break 5 (This ability is active if you have five or more damage):When your “Blaster Blade Liberator” is placed on (RC) from your deck, this unit gets [Power]+10000/[Critical]+1 until end of turn.
ACT(VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (3) & Soul Blast (2)] Put all of your rear-guards and locked cards on top of your deck in any order, look at five cards from the top of your deck, search for up to five cards with “Liberator” in its card name from among them, call them to separate (RC), and put the rest on the bottom of your deck in any order. This ability cannot be used for the rest of that turn.
CONT(VC):During your turn, this unit gets [Power]+1000 for each of your rear-guards.
CONT(VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
Planet Cray is facing dark times. Many of its powerful leaders have fallen to the hands of Link Joker. The world is utter chaos. Times like these call for a great leader to rise above the challenge! King Alfred has risen his powers to the next level! Enter Cray’s last hope Liberator, Monarch Sanctuary Alfred! It’s time to break the spell.
Liberate the Lock will liberate the world and defeat the Star-vaders. For the cost of two Counter Blasts and two Soul Blasts, Alfred’s Limit sends all rear-guards and locked cards to the top of the deck and superior calls the top five cards with Liberator in their names. Liberate the Lock is one of the biggest plays in Cardfight!! Vanguard because it can instantly provide advantage. Link Joker’s locks will be broken and every unit can attack at full strength. Liberate the Lock is also very good against Kagero and Narukami decks. Kagero and Narukami will retire the opponent’s units every turn, but Alfred can use his limit break to call a full formation of troops to the battlefield.
Blaster Blade Liberator,Physical Force Liberator, Zorron, and White Rainbow Liberator, Balan are the three key units to fuel Alfred’s Limit Break. Liberate the Lock is very expensive and needs a lot of help to reuse it. Physical Force Liberator, Zorron builds the soul by sending itself to the soul. White Rainbow Liberator, Balan turns cards in the damage zone face up when Blaster Blade Liberator is called to a rear-guard circle. Fueling the Limit Break will enable the player to consistently counter Link Joker’s strategy.
Finally, Alfred’s Ultimate Break is a very nice cliche. If Alfred’s Limit Break superior calls Blaster Blade Liberator, then Alfred gains 10K power and one critical. This is what Naoki calls overwhelming power! This is the perfect technique to push for victory!
Overall, Liberator, Monarch Sanctuary Alfred is one of the most powerful Liberator leaders. His Limit Break has potential to be a gamer change. This ability can superior call the units that can give the player the edge. Completely rebuilding a fallen formation negates the advantages of locking and retiring units. Liberator, Monarch Sanctuary Alfred will save his people from Link Joker and liberate the lock!
Card Rating: 4 out of 5