Unit of The Week: Aerial Divine Knight, Altmile (V Series)

Fly up. Spread the wings of possibilities.

[CONT](VC):If you have no face up cards in your damage zone, all of your grade 2 units get [Power]+10000/[Shield]+5000, and if your soul has a card with “Altmile” in its card name, those units get [Critical]+1.
[ACT](VC)1/Turn:COST [Counter Blast (1) & Soul Blast (1)], call up to one grade 2 each from your deck and drop zone to (RC), and shuffle your deck.

Altmile reaches a new level of power and becomes the powerful Aerial Divine Knight, Altmile! Last week I took a look at the original Aerial Divine Knight, Altmile (G-Unit) from the premium format. The new version from Cardfight!! Vanguard V has the Imaginary Gift: Force and two powerful skills. His skills to support grade 2 units are based on the original card’s skills. Aerial Divine Knight, Altmile also has stunning and new artwork!

Standard Format
First Skill

Aerial Divine Knight, Altmile provides a powerful offense and defense to your formation. His first skill gives 10,000 power and 5,000 shield to your grade 2 units. Your grade 2 units do not need a boost to hit your opponent’s vanguard. In addition, they strengthen your defenses. A single grade 2 unit’s shield becomes 10,000, and that is a strong interceptor!

Furthermore, your grade 2 units gain critical +1 if you have a card with Altmile in the soul! This part of the first skill complements the boost in power. Your units can deliver double damage to your opponent! Your grade 2 units pose a major threat and pressure with their new levels of power! They can give you the edge in a close game!

Second Skill

Aerial Divine Knight, Altmile superior calls up to one grade 2 unit each from your deck and drop zone. This is a very powerful skill to call allies to the field. You regain a fallen rear-guard from the drop zone, and save cards in your hand. This skill complements the first skill. You have two new units to benefit from Aerial Divine Knight, Altmile’s first skill.

Furthermore, Royal Paladin has many powerful grade 2 units. You have a huge library of cards to play with Aerial Divine Knight, Altmile. For example, one amazing card with synergy is Blaster Blade. The legendary warrior retires one of your opponent’s rear-guards when he is placed on the field. His power increases to 20,000 due to Aerial Divine Knight, Altmile’s first skill!

Play these cards with Aerial Divine Knight, Altmile in the standard format!
  • Absolute Blade Knight, Livarot (V Series)
  • Blaster Blade (V Series)
  • Blue Sky Knight, Altmile (V Series)
  • Knight of Grand Scheme, Degnuz
Premium Format

Finally, Aerial Divine Knight, Altmile has some support in the premium format. Cards such as Divine Knight of Godly Defense, Igraine support cards with Altmile in their names. However, Aerial Divine Knight, Altmile’s skill have very little value in the premium format. His second skill is useful when you ride him as the vanguard, and your opponent’s vanguard is grade 2. You may use this skill to superior call units to strengthen your formation.

Play these cards with Aerial Divine Knight, Altmile in the premium format!
  • Divine Knight of Godly Defense, Igraine
  • Immortal Holy Sword, Fides
Card Rating

Overall, Aerial Divine Knight, Altmile is an amazing vanguard in the standard format. His skills generate a strong offense. He superior calls new units to the field and increases their power! Many Royal Paladins have a strong synergy with him. Aerial Divine Knight, Altmile will be a great card for many years to come!

Premium Format: [usr 2.5]

Standard Format: [usr 5]

Leave a Reply

Your email address will not be published. Required fields are marked *