[Warrior / Fusion / Effect]
ATK/2,600 DEF/2,300
“Elemental HERO Sparkman” + “Elemental HERO Bladedge”
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can discard 1 card to target 1 Attack Position monster your opponent controls; destroy that target.
Elemental HERO Plasma Vice is a fusion monster and one of Jaden Yuki’s cards from Yu-Gi-Oh! GX. This fusion monster has two effects, 2,600 ATK, and 2,300 DEF. Elemental HERO Plasma Vice requires Elemental HERO Bladedge and Elemental HERO Sparkman for its fusion.
Anime History:
Jaden Yuki plays Elemental HERO Plasma Vice in his extra deck. Elemental HERO Plasma Vice appears in episode 118 of Yu-Gi-Oh! GX. Jaden Yuki plays this card during his duel against Thelonious Viper. Jaden uses this card to destroy Thelonious Viper’s Venom Snake in battle.
First Effect:
Elemental HERO Plasma Vice puts pressure on opponents because they cannot avoid damage from this monster. Elemental HERO Plasma Vice deals piercing damage to opponents. You consistently move closer to victory. You consistently deal damage and decrease the opponent’s life points.
Furthermore, Elemental HERO Plasma Vice has a respectable offense of 2,600 ATK. He can destroy many monsters in battle. You can deal major damage if an opponent’s monster has a low defense.
Second Effect:
Elemental HERO Plasma Vice allows you to discard a card and destroy one of the opponent’s monsters. This effect provides a good advantage and solution. You can destroy powerful monsters with higher ATKs than Elemental HERO Plasma Vice. Your opponent loses a useful card for his or her field.
Furthermore, you can use this effect multiple times during a turn, but multiple activations require a lot of resources. I do not recommend using this effect too often. You would lose a lot of cards.
In addition, Elemental HERO Plasma Vice has synergy with Miracle Fusion. You can discard other Elemental Heroes from your hand for the cost of the second effect. Then, Miracle Fusion can use the new Elemental Heroes in your graveyard for a fusion. You are not losing resources for this cost because Miracle Fusion puts those monsters to use.
However, Elemental HERO Plasma Vice is an ineffective monster against monsters that cannot be destroyed by effects. You will not be able to use this effect against every monster. Elemental HERO Plasma Vice loses all of his advantages against stronger monsters.
Play these cards with Elemental HERO Plasma Vice!
- Miracle Fusion
Fusion Summon:
The fusion of Elemental HERO Plasma Vice requires Elemental HERO Bladedge and Elemental HERO Sparkman. These cards are simple requirements for the summon. You can use Polymerization, Miracle Fusion, and Parallel World Fusion for the fusion summon under the proper conditions.
Furthermore, E-Emergency Call is a great card for consistency. You can activate E-Emergency Call to add either Elemental HERO Sparkman or Elemental HERO Bladedge from the deck to your hand. You will have the proper cards in hand for the fusion summon.
Play these cards to fusion summon Elemental HERO Plasma Vice!
- E-Emergency Call
- Elemental HERO Bladedge
- Elemental HERO Sparkman
- Polymerization
Card Rating:
Overall, Elemental HERO Plasma Vice is a decent monster with useful effects. Casual decks gain a lot of advantages from this card. You always have an advantage with the card’s effect that destroys monsters. Elemental HERO Plasma is one of the best Elemental Heroes from the era of Yu-Gi-Oh! GX. I only recommend playing Elemental HERO Plasma in a casual deck.
Card Rating: [usr 3]