Elemental HERO Neos” + “Neo-Spacian Dark Panther” + “Neo-Spacian Glow Moss”
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”). Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times.
● 3 Heads: Destroy all monsters your opponent controls.
● 2 Heads: For the rest of this turn, the effects of all face-up monsters your opponent controls are negated.
● 1 Head: Return all monsters you control to the hand.
Elemental HERO Neos has many fusions and one of his fusions is Elemental HERO Chaos Neos. Chaos is the perfect name of this card. It causes havoc on the opponent or yourself. This fusion monster gambles your chances of victory with a unique effect.
First Effect: Fusion Summon
Elemental HERO Chaos Neos is a difficult monster to summon due to his requirements. This monster requires contact fusion with three monsters on the field for the cost. These monsters are Elemental HERO Neos, Neo-Spacian Dark Panther, and Neo-Spacian Glow Moss.
Furthermore, this card is a difficult fusion summon under normal conditions because you must successfully summon all three of these cards. An opponent could negate the summon of the three monsters. An opponent could also destroy them. You must protect them for a successful fusion summon unlike a typical fusion summon with polymerization for most fusion monsters.
Miracle Contact is the best card for the fusion summon of Elemental HERO Chaos Neos. This spell card uses material from the hand, field, and graveyard. Yo do not need the monsters on the field for the fusion. You can protect the materials in your hand or use the monsters in the graveyard. Miracle Contact returns the materials to the deck and fusion summons Elemental HERO Chaos Neos!
Play these cards to fusion summon Elemental HERO Chaos Neos!
- Elemental HERO Neos
- Miracle Contact
- Neo-Spacian Dark Panther
- Neo-Spacian Glow Moss
Elemental HERO Chaos Neos plays a game of high stakes. Elemental HERO Chaos Neos has a second effect with three conditions. The effects have either positive or negative consequences. It requires you to gamble for an ability and you must toss a coin up to three times. Your effect depends on the number of heads from three attempts.
An effect with a gamble is not an ideal requirement. It is not worth the risk in a competitive match. A positive outcome provides a nice advantage. On the other hand, a negative outcome hurts your chances of winning the duel.
Second Effect: Part 1
The best outcome destroys all of the opponent’s monsters, and you must flip a coin on heads for three consecutive times. Elemental HERO Chaos Neos swings the momentum of the game. The opponent does not have any monsters. On the other hand, you have a powerful monster and you can unleash a direct attack.
This effect is a strong ability against swarm decks. Elemental HERO Chaos Neos destroys the opponent’s monsters and counters their strategy. The opponent is wide open and you have an opportunity to deal massive damage with a direct attack.
However, this effect the is least likely outcome. This effect has 12.5% probability of success. You must strike luck from Joey Wheeler.
Second Effect: Part 2
Elemental HERO Chaos Neos shuts down the opponent’s strategy during your turn. Two heads allows Elemental HERO Chaos Neos to negate the effects of all of the opponent’s monsters. You may ignore the effects of the opposing monsters. This effect has a probability of 37.5%.
Furthermore, this effect is a major advantage for you. Your cards will be able to activate their effects or attack the opponent without inference from most cards. Only spells and traps can counter your actions.
For stance, this effect is an effective ability against monsters with powerful effects. Elemental HERO Chaos Neos counters cards such as Neo-Spacian Grand Mole. These monsters are unable to activate their effects to respond to your actions.
Second Effect: Part 3
This effect has a high risk, and it greatly devalues this card. Elemental HERO Chaos Neos returns all of your monsters to your hand if you only get one heads. It is a negative effect against you for this gamble. You lose Elemental HERO Chaos Neos after you summoned him. This effect has a probability of 37.5%.
This effect is the worst outcome. Elemental HERO Chaos Neos puts you at a severe disadvantage. You lose all of your monster and you have already used three cards to special summon this monster.
Therefore, Elemental HERO Chaos Neos is not worth the risk. It would be very difficult to recover your ground after this effect. The opponent can easily win the game due to your lack of cards.
This card is a member of three archetypes due to his unique name. Elemental HERO Chaos Neos has support from Chaos, Elemental Hero, and Neos. You can create unique decks for this card with the large amount of options.
Neo Space is good support for Elemental HERO Chaos Neos. This spell card allows you to keep this monster on the field. You may successfully activate Elemental HERO Chaos Neos’s effect and keep him on the field until the opponent removes Neo Space from your field.
- Miracle Contact
- Neo Space
Jaden Yuki plays Elemental HERO Chaos Neos in episode 130 of Yu-Gi-Oh! GX. Jaden and Jesse Anderson are in a tag duel against Marcel Bonaparte. Then, Elemental HERO Chaos Neos attacks and destroys “Uria, Lord of Searing Flames”.
All in all, Elemental HERO Chaos Neos is a mediocre card with a cheap gimmick. This card is high risk and high reward. A casual deck is the best fit for Elemental HERO Chaos Neos. You can build fun decks with this monster. I recommend building different decks with this card.
Card Rating: (1.5 / 5)