Yu-Gi-Oh! Card Review: Ally of Justice Field Marshal


ATK/2,900 DEF/2,600

1 Tuner + 2 or more non-Tuner monsters
This card cannot be Special Summoned except by Synchro Summon. When this card destroys a face-down Defense Position monster by battle and sends it to the Graveyard, draw 1 card.

Ally of Justice was introduced during Yu-Gi-Oh! 5D’s. The archetype does not have the best support. Ally of Justice Field Marshal is one of the archetype’s bad cards. It does not offer advantages like the archetype’s most successful card of Ally of Justice Castor.

First Effect:

The first effect restricts the conditions for Ally of Justice Field Marshal’s summon. You can only Synchro Summon this monster from your extra deck. You must have the proper cards to fulfill the requirements of the Synchro Summon.

Furthermore, this effect has a serious flaw. It limits your options for summoning Ally of Justice Field Marshal. Cards such as Monster Reborn and Soul Charge cannot special summon Ally of Justice Field Marshal from your graveyard.

Second Effect:

Ally of Justice Field Marshall allows you to draw a card when it destroys a monster in face-down defense position. The ability to draw a card is a nice advantage. You gain access to your resources. You can continue your pressure on the opponent.

However, this effect is dependent on the opponent. Ally of Justice Field Marshall can only activate its second effect if the opposing monster is in face-down defense position. An opponent can avoid this effect by playing monsters in attack position and use their effects to build an advantage.

Furthermore, Ally of Justice Field Marshal does not have any protection. An opponent can activate a trap to prevent destruction of his or her monster. An opponent can also use a card such as Raigeki to destroy it.

In addition, T.G. Hyper Librarian is a much better Synchro Monster for drawing cards. He does not rely on the opponent’s actions. T.G. Hyper Librarian consistently draw cards as long as you synchro summon monsters.

Generic Support:

In addition, Ally of Justice Field Marshal is a machine monster, and it gains benefits from generic support. Limit Removal is a great card to play with any machine. Limiter Removal will double the ATK of Ally of Justice Field Marshall to 4,800 ATK.

Play these cards with Ally of Justice Field Marshal!
  • Limiter Removal

Synchro Summon!

Ally of Justice Field Marshal requires one tuner and two non-tuner monsters. Ally of Justice’s only tuner monsters at the time of this post are Ally of Justice Cyclone Creator and Ally of Justice Cycle Reader. You may use either one of these monsters for the Synchro Summon.

In addition, this synchro summon requires a total of three monsters. You are using a lot of resources for a below advantage card. Three monsters for the quality of this card do not provide a huge payoff.

Play these cards to Synchro Summon Ally of Justice Field Marshal!
  • Ally of Justice Cycle Reader

Card Rating:

Overall, Ally of Justice Field Marshal is one of the weakest Synchro Monsters in terms of its effect and the requirements for its summon. I do not recommend playing Ally of Justice Field Marshal in a competitive deck. The ability to draw cards is a nice advantage when you can activate it. However, an opponent can easily avoid this effect. Ally of Justice Field Marshal lacks any protection from effects.

Card Rating: 1.5 out of 5 stars (1.5 / 5)

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