Unit of The Week: Marine General of Twin Bullets, Cretas

You may only fall after having a taste of the bullets from both sides. 

[AUTO](RC) Generation Break 2 Wave-3rd time only (Active during the specified battles of each turn):[Counter Blast (1)] When your vanguard attacks, you may pay the cost. If you do, [Stand] this unit, and if the unit that attacked has the wave ability, this unit gets [Power]+2000 until end of turn.
[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (VC), you may pay the cost. If you do, look at five cards from the top of your deck, search for up to one card with the wave ability from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.

Bushiroad has created another Marine General in Aqua Force. How many generals does the Aqua Force need? I have lost count of the many Marine Generals at this point. They should become an archetype that supports each other. Marine General of Twin Bullets, Cretas has two lasers and skills. One skill can be activated when he is a rear-guard. His second skill works when he becomes your vanguard.

Marine General of Twin Bullets, Cretas’s rear-guard skill requires Generation Break Two. The skill activates during the third Wave. He stands during the third Wave after your vanguard attacks and he gains 2,000 power if your attacking vanguard has the Wave ability. Magnum Assault is the best rear-guard to have in the opposite column to Cretas. Magnum Assault stands himself after he attacks a vanguard. Cretas can be your first attacker because he will stand for a second attack after your vanguard attacks the opposing vanguard. You will have two rear-guards with the ability to stand. You can apply trigger effects to your rear-guards.

The restriction from Generation Break Two appears to hurt this Marine General of Twin Bullets, Cretas as a rear-guard, but do not overreact to this restriction because G-Guardians make Generation Break Two available quicker in games. G-Guardians can be played during your opponent’s first turn with a G-Unit. You can use this skill as soon as your first Stride if you used a G-Guardian early in the game. You must wait a little longer to play Marine General of Twin Bullets, Cretas if you are unable to play a G-Guardian. Your patience may pay off if you are able to build a formation of rear-guards with the ability to stand themselves in combat.

Finally, Marine General of Twin Bullets, Cretas’s second skill activates when he becomes your vanguard. The skill allows you to look at the top five cards from the top of your deck and draw a card with the Wave ability. Most Aqua Force decks lack the ability to draw multiple cards with abilities. Cretas’s skill would be amazing as a rear-guard’s skill. It does not require Generation Break and you would have a more effective unit as your vanguard.

Overall, Marine General of Twin Bullets, Cretas is a decent cards as a rear-guard and vanguard. He has potential as a rear-guard if you can activate Generation Break Two during the early stages of the game. Magnum Assault and Marine General of Twin Bullets, Cretas are a great duo as your rear-guards. I would have liked his second skill to be for a rear-guard instead of a vanguard. He would become a staple in Aqua Force decks with Generation Break. Marine General of Twin Bullets, Cretas will lead his comrades to victory!

Card Rating: 2.5 out of 5

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