Unit of The Week: Dimensional Robo Command Chief, Final Daimax

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[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)1/Turn:[Choose a face down card named “Dimensional Robo Command Chief, Final Daimax” from your G zone, and turn it face up] If you have a heart card with “Dimensional Robo” in its card name, until end of turn, this unit gets [Power]+10000, then, if the number of face up cards in your G zone is two or more, it gets [Critical]+1, then, if the number of face up cards in your G zone is four or more, all of the units in your front row with “Dimensional Robo” in their card names get [Power]+5000/[Critical]+1.

Dimensional Robo Command Chief, Final Daimax is the final climax against the opponent. This G-Unit is a powerhouse with a single ability. This G-Unit greatly increases its power and output of damage. It is an effective finisher when it has the perfect field of Dimensional Robos as your rear-guards on the field.

Ability:

Dimensional Robo Command Chief, Final Daimax has a single ability with three parts. Each part is a unique skill for your vanguard, and the third part also affects your rear-guards in the front row. The second and third parts have conditions for a minimum number of face up units in your G-Zone.

Furthermore, the ability requires a heart with Dimensional Robo in its name. The archetype has many cards and you should always fulfill this condition. The best options for the heart are Dimensional Robos with the Imaginary Gift: Force.

In addition, the cost of this ability is turning a face down copy of Dimensional Robo Command Chief, Final Daimax face up. You are able to pay the cost of this ability twice in a game due to you can only play this card twice in a game. It is a low cost without the requirement of counter blasts and soul blasts.

Ability Part One:

Dimensional Robo Command Chief, Final Daimax gains 10,000 power from the first part of its ability. The additional power creates a strong column for your vanguard. It can unleash a powerful attack in battle. The total power of this G-Unit with this ability and a heart with 13,000 power is 38,000 power before other abilities and markers.

Furthermore, you may increase Dimensional Robo Command Chief, Final Daimax’s with the Imaginary Gift: Force I. A heart such as Super Dimensional Robo, Daiyusha (V Series) places an Imaginary Gift: Force I on the field, and you may place the marker on the vanguard’s circle. This G-Unit gains 10,000 power from each marker on its circle.

For example, Dimensional Robo Command Chief, Final Daimax gains 10,000 power from its first part of the ability and an additional 10,000 power from Imaginary Gift: Force I. You have a powerful vanguard on the field. The total power of Dimensional Robo Command Chief, Final Daimax becomes 48,000 with the marker, the first part of the ability, and the heart.

Ability Part Two:

Dimensional Robo Command Chief, Final Daimax gains a critical if your G-Zone has two or more face up cards. Therefore, this powerful G-Unit may inflict two damage if it hits the opposing vanguard. This part of the ability complements the first part with the additional power to pressure the opponent in the late stages of the game.

In addition, an Imaginary Gift: Force II adds an additional critical to the unit on its circle. Dimensional Robo Command Chief, Final Daimax gains a third critical if you have an Imaginary Gift: Force II on the vanguard’s circle. This G-Unit has the potential to deal three points of damage under this circumstance.

Ability Part Three:

Dimensional Robo Command Chief, Final Daimax also adds 5,000 power and a critical to all of your front row units with Dimensional Robo in their names if your G-Zone has four or more face up cards. The ability is basically Generation Break 4 without the term. The condition is very easy to meet if you play many G-Units and G-Guardians with abilities to turn cards from your G-Zone face up.

In addition, the 5,000 power and critical from this ability creates powerful columns. The right combination of units can create problems for the opponent. Dimensional Robos such Dimensional Robo, Daidragon (V Series) and Dimensional Robo, Kaizard (V Series) as are perfect units in your front row because they gain a large amount of power from their abilities.

Furthermore, the additional critical to every unit in your front row adds a lot of pressure on your opponent. All of your rear-guards in the front row have the potential to deal two points of damage and Dimensional Robo Command Chief, Final Daimax may deal three damage. A single battle during the late stages of the game could be the difference between victory and defeat.

Support:

Dimensional Police has a lot of fantastic support for Dimensional Robo Command Chief, Final Daimax. The clan easily creates a powerful column for your vanguard. Your field will have a formidable group of units ready to defeat the opponent.

Dimensional Robo, Kaizard (V Series) is one of the best grade 2 units to play alongside Dimensional Robo Command Chief, Final Daimax. This grade 2 unit gains a lot of power from its abilities and this G-Unit’s ability. Dimensional Robo, Kaizard (V Series) has a total of 35,000 power and two criticals from its abilities and this G-Unit’s ability. The stellar offense from this grade 2 unit puts a lot of pressure on the opponent in the late game.

Play these cards with Dimensional Robo Command Chief, Final Daimax in the Premium Format!

Card Rating:

Overall, Dimensional Robo Command Chief, Final Daimax is a good finisher if you are on a budget. This G-Unit perfectly fits in Dimensional Robo with its ability to gain a large amount of power. This G-Unit’s ability puts a lot of pressure on the opponent in the late game. All of your front row units gain power and a critical. I recommend playing at least two copies of Dimensional Robo Command Chief, Final Daimax in your deck.

Premium Format: 3.5 out of 5.0 stars

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