Unit of The Week: Break Breath Dragon

[AUTO](RC):At the end of the battle it attacked, if your opponent’s rear-guard was retired this turn, COST [retire this unit], and draw a card.
[AUTO]:When rode upon, choose one of your opponent’s rear-guards, retire it. If you did not retire, draw a card.

Break Breath Dragon is a generic card for Kagero. You can place him in any deck with Kagero. Break Breath Dragon provides an additional option for retiring an opponent’s rear-guard. He fits in Kagero’s specialty of retiring the opponent’s rear-guards.

First Ability:

Break Breath Dragon retires itself if you retired an opponent’s rear-guard during the turn, and you may draw a card. The first ability is not great. You lose a card to draw a card. I would prefer to keep my rear-guard on the field. You would not be able to use Break Breath Dragon to intercept attacks during the opponent’s turn because you retired it.

Second Ability:

You may retire an opponent’s rear-guard when you ride upon Break Breath Dragon. It is a decent and free ability. You do not need to pay a cost. Your opponent loses his or her best rear-guard on the field.

However, you may only activate this ability once per game if you ride a grade 3 on Break Breath Dragon. You cannot consistently rely on this ability to retire the opponent’s rear-guards. Your only option to use the second ability more than once is by riding a copy of Break Breath Dragon on itself. I would not recommend the bad strategy.

Play these cards with Break Breath Dragon in the V Standard format!
  • Dauntless Drive Dragon
  • Dragonic Overlord
Premium Format:

Break Breath Dragon’s best value in the premium format is its second ability. Break Breath Dragon has chemistry with cards with the ability, Blaze. His second ability can activate Blaze. A powerful G-Unit such as Flare Arms, Ziegenburg can unleash its strong abilities.

Play these cards with Break Breath Dragon in the premium format!
  • Flare Arms, Ziegenburg
  • Flare General, Dumjid Valor
Card Rating:

Overall, Break Breath Dragon is a disappointment with one bad ability and one decent ability. The second ability has the best advantages. However, you are likely to only activate it once in a game. Kagero has better cards for consistently retiring the opponent’s rear-guards. I suggest playing other options instead of Break Breath Dragon.

Premium Format: [usr 2]

V Standard: [usr 2]

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