Unit of The Week: Aerial Divine Knight, Altmile (G-Unit)

The perfectly clear wide sky…… that is the future.

[Stride] (Released when both players’ vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO]:[Choose a face down card named “Aerial Divine Knight, Altmile” from your G zone, and turn it face up] When this unit is placed on (VC), you may pay the cost. If you do, until end of turn, this unit gets “[CONT](VC):All of your units in your front row get [Power]+3000.”. Then, if the number of face up cards in your G zone is 2 or more, search your deck for up to one grade 2 card, call it to (RC), shuffle your deck, and that unit gets [Power]+5000 until end of turn.

Aerial Divine Knight, Altmile is the first G-Unit to feature Altmile. He reaches a new level of power to lead his fellow Royal Paladins to victory. Aerial Divine Knight, Altmile is a generic G-Unit. Any deck of Royal Paladins is able to play this card. Shion plays Aerial Divine Knight, Altmile in Cardfight!! Vanguard G.

Skill

Aerial Divine Knight, Altmile adds 3,000 power to your units in the front row. This is a unimpressive skill. 3,000 power is a low amount of power to give to units. Many opponents can easily block attacks from those units. This skill would have been better if Aerial Divine Knight, Altmile gave more power to your units in the front row.

Then, Aerial Divine Knight, Altmile slightly redeems himself in the second part of his skill. He superior calls a grade 2 unit from your deck. Aerial Divine Knight, Altmile helps set up your offensive formation. This skill helps maintain your resources by calling a unit from the deck. You save a card in your hand to use for later in the game.

Play these cards with Aerial Divine Knight, Altmile in the premium format!

Finally, Aerial Divine Knight, Altmile has synergy with many cards. Royal Paladin has many grade 2 units with skills that activate when you call them to the field. Cards such as Blaster Blade create powerful combos to give a major advantage to you. Take a look at Royal Paladin’s large library of cards. Find the right cards with synergy for your deck.

Card Rating

Overall, Aerial Divine Knight, Altmile is a mediocre G-Unit for Royal Paladins. The small increase of power from his skill does not provide a major advantage for your units. His only good ability is superior calling a grade 2 unit from your deck. Aerial Divine Knight, Altmile delivers a few minor advantages. However, there are better options for your G-deck. I recommend playing better cards with strong skills.

Premium Format: [usr 3]

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