The hero, has overcome the raging destiny.
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):When this unit attacks a vanguard, if it is the fourth battle of that turn or more, until end of that battle, this unit gets [Critical]+1, and your opponent cannot call grade 0 cards from hand to (GC).
[AUTO](VC):During your turn, when your G unit Stride, choose one of your vanguards, and until end of turn, it gets “[AUTO](VC):When your unit attacks a vanguard, if it is the fourth battle of that turn, choose three of your opponent’s rear-guards, your opponent chooses one from among them, and retires it.”.
Aqua Force is primed to make some noise at the start of the Generation Break era. Bushiroad has upgraded Aqua Force’s naval units to a level never seen before from the clan. Transcendent of Storms, Savas is the Rear-Admiral of the naval clan. He is secretly a prototype aquaroid of 555th generation, and hides his origins from his comrades. His powers are greater than normal aquaroids. He hides his true identity by being labeled as the genius of 554th generation.
Savas’s Generation Break skill gives him one critical and your opponent cannot guard with grade 0 cards from his or her hand when Savas attacks in the fourth battle of that turn or more. Limiting your opponent’s guarding options is always a very good advantage. However, preventing grade 0 cards from being able to be called from the hand to the guardian circle is not a game winning skill. Generation Break is a late-game skill just like Break Ride and Limit Break. A player will save his or her Perfect Guards or Quintet Walls for the late-game to negate the attack. Quintet Walls make grade 0 units able to guard in this circumstance as they are being called from the deck and not from your opponent’s hand.
Savas’s second skill is a very interesting method to retire an opponent’s unit. When your unit attacks a vanguard in the fourth battle of that turn, then you choose three of your opponent’s rear-guards, and your opponent chooses one of them to retire. You basically choose three of your opponent’s best units on the field to force one into retirement. I’m disappointed to see another unit’s retiring skill being restricted for your opponent to choose the unit to retire. This devalues an effect’s ability to retire a unit. The skill would have been perfectly fine with us having the option to pick the unit to retire.
Finally, Savas heavily relies on rear-guards to support his skill as he needs them to attack three times for his skills to activate. Multiple attacks per turn is Aqua Force’s strategy to weaken an opponent’s defense for the final attack. Aqua Force has a good supporting case to carry the load such as Tidal Assault and Magnum Assault. Magnum Assault is the best option as he gains power when he stands back up for his second attack. The third attack will come from your second rear-guard, and now Generation Break is online.
In summary, Transcendent of Storms, Savas is a very good and well-balanced unit. He is a decent start to the Generation Break era. He greatly depends on his rear-guards to attack multiple times per turn for he can active his skills. His ability to limit an opponent’s options to guard makes him a very respectable unit. He can put you in position to win if your opponent does not have a Perfect Guard to answer his final attack. I’m looking forward to testing Transcendent of Storms, Savas in an Aqua Force Generation Stride deck.
Card Rating: 3.5 out of 5