The release of souls promise victory upon the hero.
[ACT](VC):COST [Soul Blast (5)], and six of your units get [Power]+15000 until end of turn.
[AUTO](VC):When it attacks, you may Soul Charge (1).
Soul Saver Dragon is one of the ironic cards from the original Cardfight!! Vanguard. It has the infamous deck with , and dominated the game for many months. It was so powerful that Soul Saver Dragon led to Barcgal’s five year ban. Five years later Soul Saver Dragon returns with an upgraded skill and sweet art. She is ready to unleash her new Holy Charging Roar!
The Royal Paladin’s theme is strength by numbers. A full field of Royal Paladins maximizes Soul Saver Dragon’s skill. Soul Saver Dragon’s skill gives six units 15,000 power until the end of your turn. This surge is a massive increase in power! A full field receives 90,000 power, and that skill gives 30,000 power to each column!
Furthermore, the skill is perfectly designed as an ACT for the current game. The original Soul Saver Dragon’s AUTO skill was restricted to the moment when you ride her. The new Soul Saver Dragon is not restricted to when you ride her. You may also place your units on the field in preparation for Soul Saver Dragon’s Holy Charging Roar!
Finally, the second skill Soul Charges a card when Soul Saver Dragon attacks a unit. This skill is very useful if you are forced to ride Soul Saver Dragon early in a game. You will slowly build the soul for Holy Charging Roar! You may also ride another Soul Saver Dragon to add another Force marker and the first Soul Saver Dragon to the soul. Then, you would have five cards in the soul for your second Soul Saver Dragon.
Overall, Soul Saver Dragon is the perfect finisher for Royal Paladins. It takes their powers to greater heights. I really like this version of Soul Saver Dragon more than the original card. Her skills are perfectly designed for a consistent experience. Unleash Soul Saver Dragon’s Holy Charging Roar to lead the Royal Paladins to victory!
Card Rating: [usr 5]