The final movement. The jewels illuminate the battlefield.
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Choose a face down card from your G zone, and turn it face up] If you have a heart card with “Jewel Knight” in its card name, and if you have three or more rear-guards with “Jewel Knight” in its card name, all of your units with “Jewel Knight” in its card name get [Power]+3000 for each face up card named “Climax Jewel Knight Lord, Evangeline” in your G zone until end of turn.
The climax is the highest point in someone’s or something’s experience. The Jewel Knights have reached their climax in Stride! Climax Jewel Knight Lord, Evangeline is the symbol of the Jewel Knights’ final glory. She is a powerful knight from a distance future that will lead them to their ultimate victory. Evangeline is the grandmaster of Jewel Knight Order. She was originally a princess in the royal family, but her brother claimed the throne. Evangeline received her desired role as grandmaster of the Jewel Knight Order.
Climax Jewel Knight Lord, Evangeline’s skill gives 3,000 power for each face up card named Climax Jewel Knight Lord, Evangeline in your G zone to your Jewel Knights. The skill requires three or more rear-guards with Jewel Knight in their names. The requirement is easily fulfilled in a pure deck. Her skill does not require you to turn a copy of her face up to activate her skill. You can flip any card in your G zone face up. It is best to turn a copy of her face up for your first Stride to build your next turns’ attack power. Evangeline’s second turn as your vanguard will be able to give 6,000 power to each Jewel Knight and her third turn will give 9,000 power to reach Jewel Knight. Evangeline’s power alone will be 24,000 in her third turn as your vanguard.
Furthermore, you can easily create rear-guard columns with more than 30,000 power. If you are able to use her skill three times in a game, then each unit will gain 9,000 power until the end of your turn. Fellowship Jewel Knight, Tracie is a 12K attacker when you have three or more Jewel Knight rear-guards on the field. Evangeline’s skill can boost Tracie to 15K for the first stride by flipping a copy of her face up in the G zone and 18K for the second stride as you already have two copies of Evangeline face up in your G zone.
Finally, Broken Heart Jewel Knight, Ashlei “Яeverse” is the perfect grade 3 unit for Evangeline’s deck. Ashlei retires opposing units and superior calls a Jewel Knight from your deck. She gathers resources for you and destroys your opponent’s resources. Banding Jewel Knight, Miranda is a fantastic card to play in Ashlei’s deck. She gains 2,000 power for having Ashlei as your vanguard and can give 3,000 power to a rear-guard if her attack hits an opposing vanguard. These skills open the door for Evangeline’s skill in the late game to defeat your opponent in an unstoppable Final Turn!
Overall, Climax Jewel Knight Lord, Evangeline represents the Jewel Knights’ greatest strength. They gain power by being a collective force. Evangeline’s skill gives a large power boost to every unit on the field. Your opponent will find it difficult to block your strong attacks. Bushiroad slowly continues to give more new cares for Jewel Knights. The archetype has received a little support in Cardfight!! Vanguard G era and hopefully the trend will continue. Climax Jewel Knight Lord, Evangeline will blow your opponent way in a climactic fashion!
Card Rating: 5 out of 5