Unit of The Week: Aurora Battle Princess, Capture Cherrino

Don’t worry, I won’t make it painful. So just get arrested already♡

[AUTO](RC):When this unit attacks, if you have a grade 3 or greater vanguard with “Seraph” in its card name, COST [Soul Blast (1)], your opponent chooses a card from their drop, imprisons it in your Prison, and this unit gets [Power]+5000 until end of that battle.
[AUTO](RC):At the end of the battle this unit attacked, COST [retire this unit], choose one of your opponent’s cards imprisoned in your Prison, and put it on the bottom of the deck. If you chose a card, draw a card.

Aurora Battle Princess, Capture Cherrino is a member of the Aurora Battle Princesses from Brandt Gate. This grade two unit provides exclusive support for her archetype. She utilizes the prison like many units in the archetype. Her function with the prison is controlling the opponent’s zone. She also increases her power during battle.

Sets:

Release DateSet NumberSetRarity
12-13-2024DZ-BT05/030ENDZ Booster Set 05: Omniscient AwakeningRR

D-Standard Format:

Aurora Battle Princess, Capture Cherrino has standard stats for a grade two unit. Both of her abilities only activate when she is a rear-guard. You can raise her power of one of her two abilities.

Therefore, Aurora Battle Princess, Capture Cherrino only fits in the main deck. All of her abilities only activate effects when she is a rear-guard. This is the best strategy for the card.

First Ability:

Aurora Battle Princess, Capture Cherrino has a unique combination of offense and control with her first ability. Aurora Battle Princess, Capture Cherrino imprisons one of the opponent’s cards from his or her drop zone when she attacks a unit. In addition, she gains 5,000 power until the end of the battle.

Therefore, Aurora Battle Princess, Capture Cherrino has a total power of 15,000 with this ability. This grade two unit can hit the opposing vanguard without a boost. This unit with a strong boost can pressure the opponent.

Furthermore, Aurora Battle Princess, Capture Cherrino has control over the opponent’s drop zone. Her ability counters with decks with cards to utilize the drop zone as a second hand. This ability can weaken those decks. You can remove access to one of their key cards in the drop zone. The opponent will not be able to use the card to his or her advantage because you imprisoned it.

Second Ability:

Aurora Battle Princess, Capture Cherrino retires herself after battle. You may draw a card and return one of the opponent’s cards in the prison to the bottom of his or her deck. Many units from Aurora Battle Princess have similar abilities to draw cards. You can draw many cards in a single turn with a combination of different units.

Therefore, Aurora Battle Princess, Capture Cherrino helps you to quickly get access to the deck’s cards. She recovers your resources after you retire her for the cost. You may draw an important card for offense or defense. 

However, this ability returns a card to the bottom of opponent’s deck. It is a weakness of this grade two unit. The opponent may have searchers. The opponent may be able to add the card to his or her hand.

Support:

Aurora Battle Princess, Capture Cherrino seamlessly fits in decks with Aurora Battle Princess. Her abilities complement her archetype. Her ability to draw a card is the feature from the second ability. This unit has synergy with many units from Aurora Battle Princess.

Furthermore, Aurora Battle Princess, Capture Cherrino requires a vanguard with Seraph in its name such as Aurora Battle Princess, Seraph Snow and Aurora Fierce Princess, Seraph Purelight. She complements the deck for both of the deck’s vanguards. Her control of the field adds a card to the prison.

Galaxy Central Prison, Galactolous is a key card for Aurora Battle Princess, Capture Cherrino. You need this order for both of her abilities. You imprison the opponent’s unit in this prison.

In addition, Aurora Battle Princess, Capture Cherrin and Aurora Battle Princess, Lifle Royar are a dynamic force on offense. They make a strong column during battle. Aurora Battle Princess, Lifle Royar provides a boost of 13,000 power. Therefore, Aurora Battle Princess, Capture Cherrin swings an attack of 28,000 power with the boost!

Play these cards with Aurora Battle Princess, Capture Cherrino in the D-Standard Format!

Premium Format:

Aurora Battle Princess, Capture Cherrino is a legal card in the Star Gate in the premium format of Cardfight!! Vanguard. You can play her in decks with Link Joker and Nova Grappler. You may play G-Units and normal units alongside this grade two units.

Furthermore, Bushiroad designed Aurora Battle Princess, Capture Cherrino for the D-Standard Format. She still requires a vanguard with Seraph in its name and a prison. She will need generic G-Units for support.

For instance, you may play Aurora Battle Princess, Capture Cherrino alongside Zeroth Dragon of Destroy Star, Stark. You may apply all effects of triggers from all three battles with Zeroth Dragon of Destroy Star, Stark to Aurora Battle Princess, Capture Cherrino. This strategy enhances her overall power with her first ability.

Play these cards with Aurora Battle Princess, Capture Cherrino in the Premium Format!

Card Rating:

Overall, Aurora Battle Princess, Capture Cherrino is a respectable unit for Aurora Battle Princess. I would recommend this card if you are playing a deck on the budget. Her abilities have advantages during battle. She provides offense and controls the opponent’s drop zone. Therefore, I recommend playing Aurora Battle Princess, Capture Cherrino in your deck.

D-Standard Format: 3.0 out of 5.0 stars

Premium Format: 2.0 out of 5.0 stars

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