Unit of The Week: Armor Break Dragon

Only victory is acceptable! Leave everything behind, and defeat the enemy! 

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (3) & Choose three cards from your hand, and discard them] Retire all rear-guards in each fighter’s front row, and this unit gets [Power]+10000/[Critical]+2 until end of turn.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Unleash your armor! What protected you is now powering you! Naoki Ishida is the proud user of Armor Break Dragon. He lost the match when he first played this unit. Surprisingly, he bounced back and won when he tried the card again! Is Armor Break Dragon that powerful or very overrated?

Wow! Armor Break Dragon’s Limit Break looks dangerous! He can retire all front row rear-guards in both players’ front row. He also gains two criticals! That’s a total of 3 critical damage before the Twin Drive! Armor Break Dragon looks like a bad man. Wait? What did you say? Perfect what?

Did someone say perfect guard? Armor Break Dragon’s skill requires too many resources to be blocked by a perfect guard. His Limit Break costs three Counter Blasts and discarding three cards to the drop zone.  Armor Break Dragon is a minus six (3CB and 3 discarded cards). A player cannot afford to throw away such precious resources.

In conclusion, Armor Break Dragon isn’t a great card. Armor Break Dragon is the type of guy who is over-hyped and will be the number one overall draft pick. However, he won’t see any time off the bench to play competitively. He requires too many resources for one overpowered attack. An opponent will easily block the attack with a perfect guard.

Card Rating: 2 out of 5

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