Three months ago I shot a video showcasing my deck projects for Cardfight!! Vanguard. Here’s a new update on which decks I am working on. I’m actually working on a ridiculous amount of decks at the moment so I’m going to be focused on my four most important decks to me for the next six months. The majority of my decks are very causal and fun. Competitive decks often do not appeal to me because they are typically boring. I find building unique decks more fulfilling and challenging to make these decks as consistent as possible to win a good amount of games.
Blue Ginyu Force
The Ginyu Force are some of my favorite characters from Dragon Ball. They are the series fun villains with their own style. It’s awesome to see a team of villains who care about each other like a group of brothers. They are like the Z Fighters except they are villains who work for Frieza.
This is the first ever DBZ deck that I am going to build for Panini America’s version. My first deck won’t be perfect or have some of the staple cards. It’s a learning process for me to grab a good understanding of the game’s foundation. My first deck is none other than the Ginyu Force in blue! Despite being considered the best deck by many players, the cards required for the deck are very affordable.
Survival victory and most powerful personality victory are the only types of victories that I am aiming towards winning games. The deck heavily relies on allies to pressure my opponents. Captain Ginyu’s powers allow allies to perform actions every combat regardless of his current power stage. There are way too many attacks for them to block. Captain Ginyu can quickly level up to achieve most powerful personality victory thanks to Blue Protective Mastery.
Main Personality
LV 1 Captain Ginyu, Leader
LV 2 Captain Ginyu, Energized
LV 3 Captain Ginyu, Body Change
LV 4 Captain Ginyu, Frog
Mastery
Blue Protective Mastery
Allies
LV1 Burter, Ginyu Force
LV1 Guldo, Ginyu Force
LV1 Jiece, Ginyu Force
LV1 Recoome, Ginyu Force
Energy Combat
Blue Arm Blast x3
Blue Defensive Stance x3
Blue Draining Blast x3
Blue Lunar Ray x3
Blue Narrow Escape x3
Blue Neck Beam x3
Physical Combat
Blue Betrayal x3
Blue Crouch x3
Blue Round Throw x3
Blue Swift Block x3
Blue Trapped Strike x3
Blue Wrist Block x1
Drills
Blue Battle Drill x3
Blue Positioning Drill x3
Events
Blue Defensive Effect x3
Blue Shifting Maneuver x3
Setups
Blue Battle Readiness x3
Blue Blockade x3
Blue Farewell x1
Blue Ki Build Up x3
King Alfred’s Army
The Blaster Blade trial deck was the first trial deck that I purchased when I got into Cardfight!! Vanguard. I have worked on the deck since that very first day. It wasn’t soon afterwards that I pulled SP copies of Blaster Blade and King of Knights, Alfred from random booster packs at my locals. The signs were there for me to build a Royal Paladin deck.
This is going to my one of my two main decks for the next year. This deck is very vanilla besides Blaster Blade with his ability to retire opponent’s rear-guards. Ezzell’s skill opens the deck’s ratio possibilities by allowing me to run three copies of Libergal to fuel Ezzel’s Legion skill.
The G Units work well with the deck’s strategy of superior calling units from the deck. Saint Blow Dragon’s skill will allow it to take advantage of the full field and Gablade can perform killer combos with Blaster Blade.
Grade 4
Divine Sacred Dragon, Saint Blow Dragon x4
Vague Sacred Knight, Gablade x4
Grade 3
King of Knights, Alfred x4
King of Knights’ Vanguard, Ezzell x4
Grade 2
Blaster Blade x4
High Dog Breeder, Akane x3
Knight of Silence, Gallatin x4
Grade 1
Flash Shield, Iseult x4
Little Sage, Marron x4
Toypugal x4
Grade 0
Libergal x3 (Starter)
Future Knight, Llew x4 (Critical)
Impact Seeker, Modoron x4 (Critical)
Blazing Jewel Knight, Rachelle x4 (Critical)
Seeker, Loving Healer x4 (Heal)
The Dark Knights
The Shadow Paladins became my favorite clan as I can relate to their cold and unforgiving attitude.
Unlike Blaster Blade, Blaster Dark and me would have never forgiven Link Joker for their terrible crimes against their brothers and sisters. Blaster Dark is my avatar so I must make a deck built around his new legion with Revenger, Phantom Blaster “Abyss”.
The deck is very generic because Revenger, Phantom Blaster “Abyss” uses a lot of counter blasts to activate its Legion skill. Modred Phantom and Judgebau Revenger are the only two cards that can also use counter blasts. I’m hoping Bushiroad will make one more critical trigger for I can run a full set of 12 critical triggers. The draw trigger is just there to complete the requirement to have 16 triggers in the deck.
Grade 3
Revenger, Phantom Blaster “Abyss” x4
Illusionary Revenger, Mordred Phantom x4
Grade 2
Blaster Dark Revenger “Abyss” x4
Darkness Revenger, Rugos x4
Grade 1
Battle Instinct Revenger, Lifecher x2
Dark Revenger, Mac Lir x4
Eloquence Revenger, Glonn x3
Transient Revenger, Masquerade x4
Grade 0
Judgebau Revenger x1 (Starter)
Revenger, Air Raid Dragon x4 (Critical)
Grim Revenger x4 (Critical)
Freezing Revenger x4 (Draw)
Healing Revenger x4 (Heal)
Supreme Spellcasters
My Supreme Spellcasters deck is my favorite deck. I’m always playing it in almost every duel at locals. Earlier this year, I released the first version of this deck, and since then many new support cards for the Dark Magician were released.
The deck is very generic like most of my decks and almost every card works in sync with each other. My strategy is to control the field by constantly destroying and banishing my opponent’s cards, and to beatdown by special summoning the strongest monster as quickly and often as possible. The deck’s generic nature also allows me to adjust my strategy depending on my opponent’s deck.
Monsters
Black Luster Soldier- Envoy of The Beginning x1
High Priestess of Prophecy x3
Dark Magician x2
Dark Magician Girl x2
Breaker The Magical Warrior x3
Justice of Prophecy x2
Magical Exemplar x3
Temperance of Prophecy x3
Effect Veiler x3
Spells
The Grand Spellbook Tower x2
Spellbook of Eternity x1
Spellbook of Life x2
Spellbook of Secrets x3
Spellbook of Wisdom x3
Spellbook of Power x3
Spellbook of Fate x1
Spellbook of The Master x2
The Eye of Timaeus x2
Magical Dimension x2
Mystical Space Typhoon x2
Traps
Bottomless Trap Hole x1
Mirror Force x1
Magic Cylinder x1
Dimensional Prison x2
Extra Deck
Amulet Dragon x1
Dark Paladin x1
Dark Magician Girl the Dragon Knight x1
Shooting Quasar Dragon x1
Stardust Dragon x1
Stardust Spark Dragon x1
Gaia Knight, The Force of Earth x1
T.G. Hyper Librarian x1
Alchemic Magician x1
Dark Rebellion Xyz Dragon x1
Hierophant of Prophecy x1
Number 39: Utopia x1