When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of one of those monsters with 2000 or more ATK, and if you do, destroy it.
Trap holes are some of the most annoying traps in Yu-Gi-Oh!. These traps put a sour taste in your mouth when they destroy your newly summoned monster because now you must change your strategy to overcome your lost. Void Trap Hole is another very frustrating trap to play against because unlike most trap holes, this wicked trap destroys special summoned monsters with 2000 or more ATK!
Void Trap Hole makes your opponent’s efforts to make a big play a total waste as they used their resources to summon a monster that you quickly destroyed. Your opponent uses at least two monsters for the special summoning from the Extra Deck, and countering the summon would cause your opponent to lose at least three cards in the entire play. It also negates the monster’s effects before its destruction. For example, it can negate Mecha Phantom Beast Dracossack’s effect, then it will destroy it! Every deck special summons monsters in some fashion so Void Trap Hole can be useful against every deck that you play against.
Furthermore, Void Trap Hole is great against decks that focuse their strategies on special summoning monsters. It can counter Synchro heavy archetypes such as T.G., Fabled, and Junk. Pendulum summoning can be countered depending on the monster’s ATK or activating Void Trap Hole after your opponent sacrifices their newly summoned monsters for an XYZ monster.
However, Void Trap Hole isn’t without its problems. It is one of the slowest trap holes in the game as it depends on the opponent special summoning at least one monster with 2000 or more ATK. If your opponent does not special summoning while this card is on the field, then it is completely useless. Weak monsters that are special summon will avoid this trap altogether. Being force to keep this card face down gives your opponent more time to easily destroy it before you have the opportunity to activate it.
Given these points, I have mixed feelings about Void Trap Hold because on one hand the trap can destroy strong monsters, but it is also very slow to activate if your opponent does not special summon monsters while this card is on the field. Bottomless Trap Hole and the original Trap Hole are more ideal cards to use because they are much faster by banishing or destroying a normal summoned monster. I will still give Void Trap Hole its credit because it easily counters decks that are based on Pendulum monsters, Synchro monsters, and XYZ monsters.
Card Rating: [usr 3]