Yu-Gi-Oh! Card Review: Master Hyperion

Master Hyperion

Master Hyperion

[Fairy/Effect]

ATK/2700 DEF/2100

You can Special Summon this card (from your hand) by banishing 1 “The Agent” monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While “The Sanctuary in the Sky” is on the field, you can activate this effect up to twice per turn.

Master Hyperion is the leader of The Agents and the main card in Agent decks. They are a powerful group of fairies and they reside in the Sanctuary in the Sky. He is surrounded in a blaze of glory. No weak mortal can survive the onslaught from this almighty fairy. He was first released in Lost Sanctuary Structure Deck and later reprinted as a gold rare in Gold Series: Haunted Mine. I bought my one and only copy of Master Hyperion from the structure deck.

First Effect:

His first effect special summons him to the field. You can easily special summon Master Hyperion by banishing one The Agent monster from your hand, field, or Graveyard. The best option is to always banish an Agent monster from your graveyard to save your resources in your hand and on the field. Play The Agent of Mystery – Earth to use her skill to search Master Hyperion. She can also be banished to special summon him on the same turn.

Second Effect:

Master Hyperion gets the job done by destroying your opponent’s field. Banishing one light Fairy-Type monster from your graveyard will target and destroy one card on the field. Destroy your opponent’s strongest monsters and most effective support cards on the field to limit his or her strategy. You can double the destruction by having one copy of The Sanctuary in the Sky on the field. You can destroy up to four cards if you have two Master Hyperions in play and six cards if you have three Master Hyperions on the field.

Finally, The Agent of Miracles – Jupiter can increase Master Hyperion’s attack points by 800. His attack will become 3,500 until the end of your turn. Also use Jupiter’s skill to special summon banished fairy-type monsters. Bring back The Agent of Mystery – Earth from the banished zone to draw another Master Hyperion from your deck. Master Hyperion can be summoned afterwards to complete your formation.

Card Rating:

Overall, Master Hyperion is a fantastic card and has aged well in today’s game. He is one of the best ultra rare cards from a structure deck. His effects make him a great card. He can easily be special summoned to the field and he has the ability to destroy your opponent’s best cards on the field. Maximize his potential by playing  The Sanctuary in the Sky. Destroy or save the universe with Master Hyperion and The Agents!

Card Rating: [usr 4]

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