[Warrior/Fusion/Effect]ATK/2,500 DEF/2,0001 “HERO” monster + 1 WATER monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 500 ATK for each face-up WATER monster on the field, except “Elemental HERO Absolute Zero”. When this card leaves the field: Destroy all monsters your opponent controls.
Elemental HERO Absolute Zero is my favorite Elemental HERO card. He has a great design for a superhero, and he shares the same name with Zero’s strongest hyper mode in MegaMan X Command Mission. Elemental HERO Absolute Zero is one of the best fusion monsters for Elemental Heroes. He has an amazing effect to control the field.
Furthermore, Elemental HERO Absolute Zero is a staple in Elemental HERO decks. He is one of the archetype’s easiest fusion monsters to summon. His second effect with the ability to destroy all of the opponent’s monster is nearly an unavoidable effect.
First Effect:
Elemental HERO Absolute Zero’s first effect is very lack luster and inconsistent. He gains 500 attack points for every face-up water monster on the field. Don’t expect to take advantage of it too often. There are not too many good water monsters in HERO decks besides Zero. It works best with Elemental HERO Ocean because Ocean is one of the few water monsters that you may want on the field alongside Zero.
Second Effect:
The true value of Elemental HERO Absolute Zero is his second effect. Elemental Zero Absolute Zero destroys all of the opponent’s monsters when he leaves the field under any circumstance. You gain a major advantage with this monster on the field. You gain control of the flow of the game.
In addition, an opponent does not have an easy method to avoid this power effect. Banishing, destroying with an effect, and destroying him in battle will trigger the effect. It gives a player a lot of control over the field because an opponent will need a strong monster to destroy Elemental HERO Absolute Zero, and the opponent doesn’t want to lose his or her monsters.
However, a few cards can counter Elemental HERO Absolute Zero and avoid his second effect. Red-Eyes Dark Dragoon can negate this effect. Book of Moon forces Elemental HERO Absolute Zero o be face-down, and a face-down monster is unable to activate this effect.
Play these cards with Elemental HERO Absolute Zero!
Fusion Summon:
No Elemental HERO deck is complete without its hero Zero! He is truly worthy of being in every Elemental HERO deck. He is also one of the easiest HERO monsters to fusion summon because he does not need specific named monsters. He only requires a HERO monster and a water monster. There are plenty of water monsters in Elemental HEROs. Elemental HERO Bubbleman, Elemental HERO Ocean, and Elemental HERO Ice Edge are Zero’s main water monsters for his fusion. A player can also use Super Polymerization to use an opponent’s water monster. This a very good strategy against Mermails to use their resources as your own.
Play these cards to fusion summon Elemental HERO Absolute Zero!
- Elemental HERO Bubbleman
- Miracle Fusion
- Parallel World Fusion
Card Rating:
Overall, Elemental HERO Absolute Zero is one the strongest fusion monsters for Elemental Heroes. His ability to destroy all of the opponent’s monster the field is a powerful effect against many decks. Elemental HERO Absolute Zero is a fan favorite. Konami should consider reprinting him very soon. When you need a hero just call Elemental HERO Absolute Zero!
Card Rating: [usr 4]