There are those that cannot live outside of the dark. Dragons, and knights as well.
Stride (Released when both players’ vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Choose one of your rear-guards with “Revenger” in its card name, and retire it] If you have a heart card with “Revenger” in its card name, search your deck for up to one grade 1 or less card with “Revenger” in its card name, call it to (RC), shuffle your deck, and that unit and this unit get [Power]+3000 until end of turn.
Phantom Blaster Dragon’s many forms are impressive. Some are vile with wicked intentions like Gust Blaster Dragon while others are good, who fight for Cray like Illusionary Revenger, Mordred Phantom. Each one contains unique skills that can create very good decks. True Revenger, Dragruler Revenant is a form of Phantom Blaster Dragon’s holy spirit when he surpasses time and spaces, and fights for justice alongside Blaster Dark. Blaster Dark summons his longtime ally in his time of need.
The Stride skill is very typical for a Shadow Paladin. The cost is to rear-guard a Revenger rear-guard to superior a grade 1 or less Revenger. Both Dragruler Revenant and the superior called unit gain 3K power. The extra power makes the unit a respectable booster. Place the new unit behind Dragruler Revenant to give him a strong booster for his upcoming attack.
Gaining power is not Dragruler Revenant’s highlight. His true potential lays within combo plays with the unit that you superior call with his skill. Call Revenger, Dark Bond Trumpeter to use its skill to superior call another Revenger from your deck. You can save this Revenger as a sacrifice to pay another skill’s cost. Repeat this combo to use the unit that was superior called by Dark Bond Trumpeter as the sacrifice to pay for Dragruler Revenant’s skill. Overcoming Revenger, Rukea and Self-control Revenger, Rakia also benefit from this combo as both units gain 3K power when a grade one or less Revenger is called to a rear-guard circle.
However, its skill does not make it unstoppable. You are only gaining a small amount of power from the skill in exchange for one card. Your opponent will not be overwhelm by its skill or attack. A grade 3 vanguard will be the deck’s top card to set up winning plays.
To put it briefly, True Revenger, Dragruler Revenant simply plays his role with Revengers to be one of its featured G-units. He is not spectacular, but he can get the job done with classic Shadow Paladin tactics. If you are going to play Dragruler Revenant, then it is best to play it in a pure Revenger deck. Not any Shadow Paladin deck should just throw in a copy just because it is a Shadow Paladin. Only a dedicated Revenger deck can maximize Dragruler Revenant’s fullest potential.
Card Rating: 3.5 out of 5