[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Generation Break 3:[Counter Blast (2)] Shuffle your deck, and bind four cards from the top of your deck face up. Until end of turn, during the battle that this unit attacks, your opponent cannot call cards from hand to (GC) with the same grades as the grades of the cards bound with this effect. If a grade 3 card was bound with this effect, this card gets drive +1.
Gear Chronicle has a new ace G-Unit. Metapulsar, Mystery-freeze Dragon. This card was introduced in Chrono’s match against Saori. Gear Chronicle manipulates time and space. The clan’s abilities affect many aspects of the game. Metapulsar, Mystery-freeze Dragon affects two very important aspects in Cardfight!! Vanguard. It restricts your opponent’s defenses and gives the player an extra drive check.
Metapulsar, Mystery-freeze Dragon’s skill binds the deck’s top four cards. Opponents cannot guard with cards of the same grades as the bound from this skill. Players have an easier route in hitting their opponent’s vanguard. Most opponents would lose hope if a player revealed grade one, grade zero, and grade three cards. Their defensive options have been limited to only G-Guardians. Players may perform Quadruple Drive if a grade 3 was bound with this skill. This skill increases the probability of checking triggers.
Play these cards with Metapulsar, Mystery-freeze Dragon!
Furthermore, the ability to gain an extra drive is a huge advantage against any opponent. Players have a great chance of checking critical triggers during this important battle in the game. Players hinder their opponent from defending against an attack with potential to check several triggers. It can seal the deal if a player is able to check critical triggers. Draw triggers are great to check at this time. Players can quickly build their hand for a strong defense if their opponent survives this turn.
Finally, very few decks have defensive options to counter Metapulsar, Mystery-freeze Dragon. G-Guardians are the best option to block Metapular, Mystery-freeze Dragon’s attacks. It skill cannot prevent grade 4 units from being called to the guardian circle. Golden Beast, Sleimy Flare and Sunrise Ray Knight, Gurguit can bypass limitations. They can superior call grade one units from the deck to negate Metapulsar, Mystery-freeze Dragon’s attack!
Overall, Metapulsar, Mystery-freeze Dragon is one of the best G-Units ever created. I can argue he is the perfect G-Unit with Generation Break 3. There are not many cards that I would choose before him. He achieves two key factors in combat. An opponent’s defensive options become limited and players gain an additional card from their drive check. Manipulate time and space with Metapulsar, Mystery-freeze Dragon!
Card Rating: [usr 5]