A machine will sacrifice itself to complete a mission.
[CONT](VC/RC):If you have five or more rear-guards, all of your rear-guards with “Machining” in their card name get “Boost”.
[ACT](VC/RC)1/Turn:COST [[Rest] one other rear-guard with “Machining” in in its card name], and this unit gets [Power]+10000 until end of turn.
Insects and machines are a common theme in trading card games. Machining Meteorbullet has the gear and abilities to support his archetype, Machining in games. Machining Meteorbullet is an offensive unit. Both of its abilities add offense to the field. All rear-guards gain the ability to boost units. Machining Meteorbullet can also increase its power to high numbers!
First Ability:
Machining Meteorbullet gives all of your rear-guards with Machining in their names the ability to boost units if you have five or more rear-guards. This ability adds power to the field. All grades gain the ability to boost. You have a good incentive to play many rear-guards for offense.
This ability opens the door for additional grade 2 and grade 3 units on the field. You can place them in the backrow for boosters. They can boost your rear-guards in the front row. Grade 3 units from Megacolony will add 12,000 power to any unit that it boosts during battle.
Second Ability:
Machining Meteorbullet gains 10,000 power if you rest one rear-guard with Machining in its name. This ability provides offense to this unit. Machining Meteorbullet’s power rises to 22,000 power before a rear-guard boosts it. You can create a strong column.
Furthermore, this ability is a more effective ability when Machining Meteorbullet is your vanguard. You can swing a strong attack with a twin drive. You can pressure the opponent with a strong offense from Machining Meteorbullet as your vanguard.
In addition, Machining Cybister is the perfect rear-guard to rest with this ability. You gain a free card from this combination. Machining Cybister superior calls a unit from the top three cards from the deck when an ability rests it. Machining Meteorbullet may rest Machining Cybister to gain 10,000 power, and you gain a new rear-guard on the field. These cards have a dynamic combo for gaining a resource.
Play these cards with Machining Meteorbullet in the standard format!
- Machining Cybister
Premium Format:
Machining Meteorbullet is a valuable rear-guard in the premium format. You can activate both of its abilities as a rear-guard. You get the full value of this card. Most grade 3 units from Cardfight!! Vanguard V do not perfectly fit in the premium format, due to issues with timing. Machining Meteorbullet does not have this limitation.
Guilty Empress, Darkface Gredora is a powerful G-Unit to play with Machining Meteorbullet. You prevent the opponent from standing his or her units, and the opponent can only call cards from his or her hand. The limitations on the opponent is a major advantage. Machining Meteorbullet is a useful rear-guard alongside the queen of Megacolony. He adds offense to the field, and you need a full field of Machining units. You will have offensive and defensive advantages.
Play these cards with Machining Meteorbullet in the premium format!
- Carapace Mutant Deity, Machining Destroyer
- Guilty Empress, Darkface Gredora
- Machining Cybister
Card Rating:
Overall, Machining Meteorbullet is a complementary unit for Machining in both formats. He is an offensive unit, and he rewards you for being aggressive. A full field of Machining units has a lot of offense with Machining Meteorbullet. I recommend playing at least two copies of Machining Meteorbullet in a deck. This card is an effective rear-guard with both of its abilities.
Premium Format Rating: [usr 3.5]
Standard Format Rating: [usr 3.5]