Arise once again! Golden Absolution!
[CONT](VC) Limit Break 4 (This ability is active if you have four or more damage):During your turn, this unit gets [Power]+2000 for each rear-guard you have with “Liberator” in its card name.
[ACT](VC):[Counter Blast (2)-card with “Liberator” in its card name] Look at the top card of your deck, search for up to one «Gold Paladin», call it to an open (RC), and put the rest on the bottom of your deck.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
The king of knights made his glorious return as Liberator of the Round Table, Alfred. Thanks to Ezel, he was freed from the Void’s cell. He along with many of the original Royal Paladins became Liberators under the Gold Paladin clan. He is ready to lead the United Sanctuary under his righteous rule. Only Alfred and his long-time friend and comrade, Blaster Blade can liberator this world of darkness and free it from Link Joker’s chain.
First Ability:
His Limit Break skill led to his ridiculous hype. Many players thought he was broken because he can be boosted unlike the original King of Knights, Alfred. He gains 2,000 power for every rear-guard you have with Liberator in its name. He is a 22K attacker without being boosted when Limit Break is online. His Limit Break in combination with a 11K power boost from Liberator, Flare Mane Stallion gives him 21,000 power to give him a total of 32K power. Liberator, Bright Bicorn gives early access to Limit Break. Break Ride is also online for Alfred to become a 42K after he rides on top of Solitary Liberator, Gancelot.
However, Liberator of the Round, Alfred having early access to Limit Break is not a clear-cut advantage. His skill demands you to commit your hand early to the field. You must be aggressive early in the match. The pressure can be overwhelming. There are consequences for being this aggressive. Your defenses will be greatly limited and Alfred will be subjected to many attacks. Decks with the ability to stand units during the attack phrase such as Aqua Force and Nova Grappler will break Alfred’s defenses in a single turn.
Second Ability:
Alfred’s second skill can only be described as horrible. Gold Paladins randomly superior calls units from the top of the deck without knowing what the cards are before hand. It is very costly to randomly superior call any Gold Paladin to an open rear-circle. The skill’s purpose is to assist him in surrounding himself with five rear-guards. Lucky plays such as superior calling Blaster Blade Liberator with copies of White Rainbow Liberator, Balan are the best combos with Alfred. If you really want to an early push, then it is an option to save a card in your hand.
Card Rating:
Overall, Liberator of The Round, Alfred is his most aggressive form. A full field with Limit Break online makes him dangerous to defense against especially if your opponent gets at least one Critical Trigger. He hits hard early in the match, but can struggle defensively. Unfortunately, he only had ten seconds of fame before stronger Liberators were released. He is clearly outclassed by his superior form Liberator, Monarch Sanctuary Alfred. Liberator of the Round, Alfred is a fun card, but is nowhere near elite as his other forms.
Premium Format: 3.0 out of 5.0 stars