Unit of The Week: Knight of Calming Silence, Swithelm

I won’t let my friends get hurt. I’ll protect them with my life!

[AUTO]:When this unit is rode upon by a grade 3 card with “Sarevsael” in its card name, choose up to one grade 3 or less card from your hand, and call it to (RC). If you called a card, draw a card.
[CONT](GC):If you have a grade 3 or greater vanguard with “Sarevsael” in its card name, this unit gets [Shield]+10000.

A ride deck needs cards with synergy. Knight of Calming Silence, Swithelm is a member of the ride deck for Sarevsael. This grade two unit has synergy with members of its ride deck. This unit has two abilities. One ability activates its skill when this is on the vanguard circle, and the second ability activates its skill when this unit is a rear-guard.

Sets:

ReleaseNumberSetRarity
05-03-2024DZ-BT01/109ENDZ Booster Set 01: Fated ClashCommon

D-Standard Format:

Knight of Calming Silence, Swithelm is a key card in the ride deck for Salvation Wing Angel, Sarevsael. This unit’s first ability activates its skill when you ride the vanguard with Sarevsael in its name. It supports the deck’s strategy with this ability.

Furthermore, Knight of Calming Silence, Swithelm has standard stats for a grade two unit. It has 10,000 power and 5,000 shield. Its second ability also increases the value of the shield to 15,000.

First Ability:

Knight of Calming Silence, Swithelm superior calls one grade three or less card from the hand and you may draw a card when you ride a vanguard with Sarevsael in its name on top of her. The ability sets up your field. You have a new rear-guard from the hand. It also provides an additional card with the extra draw.

Furthermore, this ability of Knight of Calming Silence, Swithelm has synergy with Virile Core Dragon. Virile Core Dragon superior calls a unit from the top three cards of the deck when you place him from the hand except during the battle phase. You gain additional rear-guard for the field. The momentum is shifting in your favor. This combination of cards is filling your field with rear-guards.

In addition, this ability helps you to get quick access to your cards. The additional draw is compensation for the new rear-guard from your hand. This additional draw helps you to get an important card for the strategy.

Second Ability:

Knight of Calming Silence, Swithelm provides defense for the vanguard. Knight of Calming Silence, Swithelm gains 10,000 shield on the guardian circle when you have a grade three vanguard with Sarvesale in its name. The total shield becomes 15,000.

Therefore, a shield of 15,000 is above average for a grade two unit. This defense from Knight of Calming Silence, Swithelm can assist you in situations against powerful units. The additional power for this shield may successfully block an opponent’s unit in battle.

However, this ability has a major flaw when Knight of Calming Silence, Swithelm is a rear-guard. An experienced opponent would retire this rear-guard before they would attack any other unit. He or she may retire this rear-guard with an affect or by battle. Therefore, the opponent prevents Knight of Calming Silence, Swithelm from providing a strong shield.

Support:

Knight of Calming Silence, Swithelm has some support in the archetype of Sarevsael. Units can superior call this card to the field. You can gather resources with the right combination of units.

Knight of Calming Silence, Swithelm and Salvation Wing Angel, Sarevsael also have synergy on offense. Salvation Wing Angel, Sarevsael may superior call Knight of Calming Silence, Swithelm from the soul. This grade two unit gains 10,000 power from this vanguard’s ability. This grade two rear-guard has a total of 20,000 power before a boost, and the total power is 30,000 on a turn when you activate persona ride.

Caring Sage is the best booster for Knight of Calming Silence, Swithelm. Caring Sage gains 5,000 power with Sarevsael as the vanguard. This grade one unit provides a boost of 13,000 power. This boost increases the total power of Knight of Calming Silence, Swithelm to 23,000 power.

Play these cards with Knight of Calming Silence, Swithelm!

Premium Format:

Knight of Calming Silence, Swithelm is a mediocre card for the premium format. This unit’s abilities are ineffective skills for the premium format. The first ability requires you to ride Salvation Wing Angel, Sarevsael on this card. The opponent can prevent this unit’s defensive ability if this unit is on the field.

Furthermore, Knight of Calming Silence, Swithelm is a legal card for the United Sanctuary in the premium format. Clans such as Gold Paladin, Royal Paladin, and Shadow Paladin have the most synergy with this unit. Their generic G-Unit can elevate the offensive potential of this card.

Holy Dragon, Crystaluster Dragon from Royal Paladin is one of the best G-Units in Cardfight!! Vanguard. This card has synergy with grade two units like Knight of Calming Silence, Swithelm. Holy Dragon, Crystaluster Dragon forces the opponent to call three or more units to guard the vanguard when you have three or more grade two units on the field. Knight of Calming Silence, Swithelm count for this total number. 

Play these cards with Knight of Calming Silence, Swithelm in the Premium Format!

Card Rating:

Overall, Knight of Calming Silence, Swithelm is a decent card for the ride deck and is a mediocre rear-guard. The first ability can create good combos and helps build the field with the right combination of units. You can potentially build a strong field of units. The defensive ability is lackluster, and it would be a better skill with the inclusion of offense. Therefore, I only recommend playing this Knight of Calming Silence, Swithelm with Sarevsael due to its importance for the ride deck.

D-Standard Format: 2.5 out of 5.0 stars

Premium Format: 1.5 out of 5.0 stars

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