Yu-Gi-Oh! Card Review: Uria, Lord of Searing Flames

[Pyro/Effect]

ATK/0 DEF/0

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Traps you control to the GY. This card gains 1000 ATK for each Continuous Trap in your GY. Once per turn: You can target 1 Set Spell/Trap your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect’s activation.

Uria, Lord of Searing Flames is one of the three Sacred Beasts. Uria, Lord of Searing Flames is also an evil version of Slifer the Sky Dragon. This Sacred Beast has three effects and this monster’s theme is continuous trap cards.

First Effect: Special Summon

Uria, Lord of Searing Flames is a difficult monster to summon. It is the card’s major flaw. The first effect only allows you to special summon this Sacred Beast and you must tribute three continuous trap cards on your field. The effect has a high cost with a high level of difficulty.

This requirement is a bad effect for a special summon. The requirement of three trap cards on the field is a tough method. An opponent can easily counter this strategy. An only opponent only needs to play cards with the ability to destroy traps such as Mystical Space Typhoon. Jinzo prevents you from activating a trap card.

Furthermore, Uria, Lord of Searing Flames is a slow card. You cannot activate traps on the same turn that you set them. They are vulnerable to the opponent. You must wait a turn to activate them. The opponent can easily prevent the setup and destroy the continuous trap cards before you may activate them

Second Effect:

Uria, Lord of Searing Flames gains 1,000 ATK for each continuous trap card in your graveyard. A deck with many continuous trap cards greatly increases Uria’s ATK. It is a unique effect for a card’s offense.

Therefore, Uria, Lord of Searing Flames has 3,000 ATK when you special summon it. The graveyard will have at least three continuous trap cards after the special summon. Uria, Lord of Searing Flames has a good amount of ATK to destroy the opponent’s monsters and inflict damage.

Furthermore, a deck with Uria, Lord of Searing Flames needs a lot of continuous trap cards. They are the fuel for this card’s offense. A good amount of continuous trap cards ensures a high ATK for Uria, Lord of Searing Flames.

Third Effect:

Uria, Lord of Searing Flames’s best effect is destroying one of the opponent’s set spells or traps. It is a useful ability to destroy an opponent’s card in the back. For example, you can successfully avoid a powerful trap or you may destroy the opponent’s field spell.

Furthermore, this effect provides some control of the field. Uria, Lord of Searing Flames clears the path for the other Sacred Beasts. You can safely summon them if the opponent does not have a card to counter them.

Support:

The Sacred Beasts have support for its archetype and individual monsters. Continuous trap cards are the best support for Uria, Lord of Searing Flames. You need them for this monster’s full potential.

For example, Hyper Blaze is a useful card for Uria, Lord of Searing Flames. This trap card provides an alternative method for you special summoning Uria, Lord of Searing Flames. It allows you to use face-down trap cards as tributes. Hyper Blaze has a faster and better effect than Uria, Lord of Searing Flames for his special summon.

Play these cards with Uria, Lord of Searing Flames!
  • Dimension Fusion Destruction
  • Hyper Blaze

Fusions:

The Sacred Beast are fusion material for Armityle the Chaos Phantasm. This fusion require Uria, Lord of Searing Flames and the other Sacred Beasts on the field for this fusion summon. It is a unique requirement because you must have Hamon, Lord of Striking Thunder, Raviel, Lord of Phantasms, and Uria, Lord of Searing Flames on the field.

Therefore, the fusion summon is extremely difficult. You must successfully summon all three Sacred Beasts. Each monster requires a lot of resources.

Furthermore, Dimension Fusion Destruction and Armityle the Chaos Phantasm – Phantom of Fury are cards with a consistent method for the fusion summon of Armityle the Chaos Phantasm. You only need the Sacred Beasts in your hand, graveyard, or on the field. Dimension fusion Destruction does not require a lot of resources if all three Sacred Beasts are in your hand.

Fusion Monsters
  • Armityle the Chaos Phantasm
  • Armityle the Chaos Phantasm – Phantom of Fury

Anime Appearance:

Uria, Lord of Searing Flames appears in the first season of Yu-Gi-Oh! GX. Kagemaru plays this effect monster in his deck of the Sacred Beats. Kagemaru plays Uria, Lord of Searing Flames during his duel against Jaden Yuki in episode 48.

Card Rating:

All in all, Uria, Lord of Searing Flames is a mediocre card for a casual archetype. This monster is a unique take on an alternate version of Slifer the Sky Dragon. The requirement for his monster’s special summon hurts the monster’s potential. Uria, Lord of Searing Flames is a difficult card to play due to this requirement. Uria, Lord of Searing Flames can be force in his deck when you are able to special summon him.

Card Rating: [usr 2]

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