Unit of The Week: Draganger, Ogma

The flames of anger, together alongside that body scorches the world. 

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Ritual 5 (Active if there are five or more grade 1 cards in your drop zone):[Counter Blast (1) & Soul Blast (1) & Choose a face down card from your G zone, and turn it face up] Choose up to five of your grade 1 rear-guards, retire them, your opponent chooses a card from his or her hand or rear-guards for each retired unit, and put it into the drop zone. If the total number of rear-guards put into drop zone of both players with this effect is three or more, you draw a card.

Ritual has become of the best keywords in Cardfight!! Vanguard. It is a simple mechanic and can be easily activated. Draganger, Ogma is the first Shadow Paladin to have Ritual 5.  Ritual 5 is similar to a Generation Break 2. It is unlikely to be available for your first Stride unless you dumped a lot of grade one units into your drop zone early in the game. Draganger, Ogam’s ability is best saved for the late stages of a game.

Draganger, Ogma’s skill retires up to five grade 1 rear-guards and your opponent discard cards or retire rear-guards for each of your retired units. Ogma retires opposing rear-guards and has the potential to force your opponent to discards from his or her hand. Guarding will become more difficult for your opponent. This skill has a lot of potential if you correctly play it. It is not a skill to be used in every game. You must use it under the proper circumstances in a game. Unaware opponents will not see this skill coming at them. They will most likely become frustrated after being forced to discard cards from their hands.

Furthermore, I will only play him in the perfect scenario. My opponent needs to have a few rear-guards on the field or an empty field to abuse Draganger, Ogma’s skill. The strategy is to force my opponent to discard as many cards as possible before I go on the offense. His or her defensive capabilities will become limited with less cards in hand. I will have a major advantage if my vanguard’s attack is unable to be blocked and I checked triggers to add power and effects to my formation. Victory will be in my grasp.

Finally, a deck with Draganger, Ogma will need cards with skills to draw extra cards. I want to makeup for all of the units that were retired for Ogma’s skill. Black-winged Swordbreaker is the perfect card to play to regain resources. She must be called from the deck to use her skill. Dragheart, Luard’s skill is able to superior call up to two copies of  her. Then you may pay her skill’s cost to draw an additional card.

Overall, Draganger, Ogma can be a great card if you correctly play him. I want to test him in my Diablo/Ritual deck. He is not a unit to be played at any time during a game. You may not need to play him in every game. His ability should only be used in the perfect setting. You need to perfectly time his skill and force your opponent to lose as many cards as possible from his or her hand. Dominate the opposition with Draganger, Ogma!

Card Rating: 5 out of 5

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