They leave their blades unsheathed. In anticipation of the next duel to the death.
[CONT](VC/RC):During your turn, if your World is Dark Night or Abyssal Dark Night, this unit gets [Power]+5000.
[ACT](VC):If your World is Abyssal Dark Night, COST [Counter Blast (2)], and call up to three Shadow Army tokens to (RC). (Your World changes when you play a specific order. Shadow Army has [Power]15000 and Boost)
Cardinal Deus, Orfist is a unit from the Brant Gate. He is the leader of the Shadow Army Tokens. Cardinal Deus, Orfist has two abilities, and his second ability is his main ability. He creates Shadow Army Tokens to dominate the competition.
D-Standard Format:
Cardinal Deus, Orfist utilizes cards with World in their names. They are the key to this unit’s success. World cards have useful abilities for your advantage when you place them in the order zone.
In addition, Cardinal Deus, Orfist creates Shadow Army Tokens. These tokens provide offensive support for your field. A Shadow Army Token has 15,000 power and the ability to boost units in the front row. You can conserve cards in your hand for defense.
First Ability:
Cardinal Deus, Orfist is a vanguard with 18,000 power during your turn. Cardinal Deus, Orfist gains 5,000 power if your World is Dark Night or Abyssal Dark Night. This ability activates its effect when he is your vanguard or rear-guard. You have offensive options for your strategy.
However, I do not recommend calling Cardinal Deus, Orfist as a rear-guard unless you need a rear-guard. A Persona Ride is a more valuable ability than a rear-guard with a singular ability to gain 5,000 Power. Keep Cardinal Deus, Orfist in your hand for a Persona Ride.
Second Ability:
Cardinal Deus, Orfist creates three Shadow Army Tokens if your world is Abyssal Dark Night. You gain three useful units for your formation. These Shadow Army Tokens provide a lot of offense. They can attack the opponent’s vanguard or boost your units.
Furthermore, Shadow Army Tokens provide offense to your units in the front row. They may boost units in battle. Therefore, you may increase Cardinal Deus, Orfist’s power to 33,000 with a boost from a Shadow Army Token and Cardinal Deus, Orfist’s first ability.
In addition, you need two Worlds in the Order Zone to activate this ability. You can easily fulfill this requirement. Cards such as Cardinal Noid, Routis add a World from the deck to your hand. You may consistently activate this ability.
Play these cards with Cardinal Deus, Orfist in the D-Standard Format!
- Cardinal Noid, Routis
- Hollowing Moonlit Night
- Polar Cold Monster, Drumler
Premium Format:
Cardinal Deus, Orfist is not a great card in the Premium Format. His abilities do not flow and time well with many cards in his nation. His abilities do not provide a major advantage in the premium format.
Therefore, you need to play generic G-Units in the G-Zone for Cardinal Deus, Orfist. Zeroth Dragon of Destroy Star, Stark is a good option for Cardinal Deus, Orfist. It is one of the best Zeroth Dragons in the game. It is able to attack opponent with three attacks.
Play these cards with Cardinal Deus, Orfist in the Premium Format!
- Zeroth Dragon of Destroy Star, Stark
Card Rating:
Overall, Cardinal Deus, Orfist is a good card for the D-Standard Format. He is an effective vanguard with consistent abilities. Shadow Army Tokens are a fun mechanic, and they provide nice offense. Cardinal Deus, Orifist offers a fun playstyle for players of Brant Gate.
D-Standard Format: [usr 4]
Premium Format: [usr 3]