The lovely ace, known for her overwhelming arrest rate.
[CONT](RC):During the battle this unit attacked, your opponent cannot call normal units to (GC) nor play blitz orders from their hand.
[CONT](RC):If five or less of your opponent’s cards are imprisoned in your Prison, this unit cannot attack.
A card’s total value is the sum of its abilities, and Aurora Battle Princess, Launcher Charleen is an example of this statement. This unit from Brandt Gate has two abilities. The first ability restricts the opponent’s defense, but the second ability restricts this card. Aurora Battle Princess, Launcher Charleen is an inconsistent rear-guard for Aurora Battle Princesses.
D-Standard Format:
Aurora Battle Princess, Launcher Charleen is a unit with a unique offense for Aurora Battle Princesses. Her place in the archetype is restricting the opponent’s defense during her battle. She provides offense and your other units imprison the opponent’s cards.
Despite the symbol for a persona ride, I do not recommend riding Aurora Battle Princess, Launcher Charleen. This card is strictly a rear-guard due to her abilities. The deck’s vanguards are Aurora Fierce Princess, Seraph Purelight and
First Ability:
Aurora Battle Princess, Launcher Charleen puts a strain on the opponent’s defenses. The opponent cannot play normal units and Blitz orders from his or her hand when Aurora Battle Princess, Launcher Charleen attacks an opposing unit. This attack has the potential to put pressure on the opponent to use many triggers to lock this attack.
In addition, Aurora Battle Princess, Launcher Charleen intensifies the pressure with a Persona Ride and a strong boost. The total power of Aurora Battle Princess, Launcher Charleen becomes 23,000 and her power becomes 31,000 with a boost from a rear-guard with 8,000 power. The opponent’s only options for defense are triggers against this attack.
Furthermore, an overtrigger puts a lot of pressure on the opponent. Aurora Battle Princess, Launcher Charleen prevents the opponent from playing a perfect guard or sentinel from their hand to negate this attack. You are nearly guaranteed to damage the opponent unless he or she damage checks an overtrigger.
Second Ability:
Despite the first ability’s potential, Aurora Battle Princess, Launcher Charleen instantly loses value due to she is only able to attack if you have at least five cards in your prison. This ability is a major weakness because the condition has a heavy requirement. it will take time to imprison five units and opponents can release their units from your prison as well.
Furthermore, this restriction makes Aurora Battle Princess, Launcher Charleen to be a dead card in your hand if your prison has less than five units. You could call this unit to the field, but it would be an ineffective card. Aurora Battle Princess, Launcher Charleen will not be able to attack or provide any value.
In addition, smart opponents and particular archetypes may avoid their units from being placed in your prison. You would not meet the requirements for Aurora Battle Princess, Launcher Charleen. This card would be an ineffective units against those decks.
Support:
Aurora Battle Princess, Launcher Charleen requires units with the ability to imprison the opponent’s units. This unit depends on these cards due to the conditions of her first ability. Aurora Battle Princesses have many units with this ability. You can consistently imprison the opponent’s units.
Therefore, cards such as Aurora Battle Princess, Horn Apricot and Aurora Battle Princess, Seraph Snow have good synergy with Aurora Battle Princess, Launcher Charleen. These units consistently imprison the opponent’s cards. Your Prison will eventually have at least five cards in it.
For instance, Aurora Fierce Princess, Seraph Purelight is the perfect vanguard for Aurora Battle Princess, Launcher Charleen because she sets up the first ability. Aurora Fierce Princess, Seraph Purelight may imprison up to six of the opponent’s cards. The conditions are the set in place. Your prison has at least six cards for the first ability of Aurora Battle Princess, Launcher Charleen.
Play these cards with Aurora Battle Princess, Launcher Charleen in the D-Standard Format.
- Aurora Battle Princess, Horn Apricot
- Aurora Battle Princess, Seraph Snow
- Aurora Fierce Princess, Seraph Purelight
- Galaxy Central Prison, Galactolus
Premium Format:
Bushiroad designed Aurora Battle Princess, Launcher Charleen for the D-Standard Format. You can legally play this card in the Premium Format. Brandt Gate and Star Gate may play this unit.
Aurora Battle Princess, Launcher Charleen needs a deck with Aurora Battle Princess, Seraph Snow. Your prison would fulfill the conditions for the first effect. Generic G-Units like Zeroth Dragon of Destroy Star, Stark fit well with her strategy.
However, Aurora Battle Princess, Launcher Charleen is not an ideal unit for the Premium Format. Her abilities have major limitations in this format. Decks can play around the Prison and avoid imprisonment of their rear-guards.
For instance, Aurora Battle Princess, Launcher Charleen has many weaknesses in the Premium Format. This is unit is very slow for the Premium Format. Opponents can use Sentinels of draw triggers to block Aurora Battle Princess, Launcher Charleen.
Play these cards with Aurora Battle Princess, Launcher Charleen in the Premium Format.
- Aurora Battle Princess, Seraph Snow
- Galaxy Central Prison, Galactolus
- Zeroth Dragon of Destroy Star, Stark
Card Rating:
Overall, Aurora Battle Princess, Launcher Charleen is a not a valuable card for Aurora Battle Princess. This unit is a slow and inconsistent card. She is not a good card for a competitive deck. I only recommend playing Aurora Battle Princess, Launcher Charleen in a casual deck in the D-Standard Format.
D-Standard Format: 1.5 out of 5.0 stars
Premium Format: 1.0 out of 5.0 stars