The blade is like a spokesman of your anger.
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC)[1/Turn] Generation Break 2 Darkness:[Counter Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up & Choose two cards from your hand, and put them into your soul] When this unit attacks, if the number of cards in your soul is ten or more, you may pay the cost. If you do, return all of the grade 0 cards from your soul and (RC) to your deck, shuffle your deck, choose two of your units, and they get [Power]+5000 until end of turn. At the end of that battle, [Stand] this unit, and it gets drive -2.
Dark Irregulars continue to progress to a better clan. They always had powerful cards, but failed to meet consistency because of random cards being placed into the soul. One who Splits Darkness, Bledermaus is the newest G-Unit with the Darkness ability. Enemies tremble in fear when darkness surrounds them. This is the sign of the One who Splits Darkness, Bledermaus. He will strike enemies twice to achieve victory.
One who Splits Darkness, Bledermaus is a G-Unit with the ability to stand after attacking an opponent. His skill sends all grade zero units from the soul to the deck and gives 5,000 power to rear-guards. Bledermaus stands at the end of his first battle. Vanguards with multiple attacks are some of the most dangerous units in the game. Your defenses must be top notch to survive intense battle phases. The rear-guards in the front row will most likely receive the additional power.
Furthermore, his ability to return triggers to the deck provides a major advantage. This ability serves two purposes. First, the odds of checking a trigger have greatly increased for the next drive check. An opponent may wait to negate the second attack with a perfect guard. This is okay for the offensive player because a trigger’s effects can be given to a strong rear-guard. Never forget the importance of having offensive rear-guards in this combat. Second, the ability replenishes your deck to avoid emptying your deck because of over charging the soul.
Finally, I need to discuss the best rear-guards to stand side by side with Bledermaus. Doppel Vampir is a great card to have on the field. He gains 5,000 power from Darkness and your opponent can use grade 0 cards to block his attack. His power will become 19,000 after gaining an additional 5,000 power from One who Splits Darkness, Bledermaus. A rear-guard in the back row will boost Doppel Vampir’s power beyond 20,000. I would love to check a critical trigger and give the effects to Doppel Vampir if Bledermaus’s second attack fails.
Given these points, One who Splits Darkness, Bledermaus has cemented his rightful place as a must have card in every Dark Irregular’s G-Deck. Every Dark Irregular deck can easily fulfill his requirement for Darkness. His skills benefit every deck from the clan. He rejuvenates decks in the late stages in games. He can attack twice per turn with little difficulty of paying his skill’s cost. One who Splits Darkness, Bledermaus is ready to lead the Dark Irregulars to a new age.
Card Rating: 5 out of 5