Unit of The Week: Eyes of Miracle, Aimantine

A single moment of eye contact. That is all she needs to make anyone her captive.

[AUTO]:When this card is placed on (RC) from hand other than during the battle phase or discarded from hand while riding from the ride deck, if you have a vanguard, COST [Counter Blast (1) or Energy Blast (3)], and perform one of the following.
•Search your deck for up to one “Prism Pearl & Twinkle Powder”, reveal it and put it into hand, and shuffle the deck.
•If you have a grade 3 or greater vanguard with “Kairi” in its card name, choose up to one grade 3 or less with a different card name from this card from your hand, and call it to (RC). If you called a card, draw a card.
CONT:During your turn, if you have a vanguard, and your opponent’s vanguard is grade 3 or greater, this unit gets [Power]+5000.

Eyes of Miracle, Aimantine is a mermaid from Lyrical Monasterio. Her theme is an idol like many units from Lyrical Monasterio. She is support from Kairi. Her abilities provide resources and offense to the deck. She increases the archetype’s consistency with its key cards.

Sets:

Release Date:Set Number:Sets:Rarity:
6/26/2026DZ-BT14/020ENDZ Booster Set 14: Envoys of the Crimson MoonRRR

D-Standard Format:

Eyes of Miracle, Aimantine supports Kairi in the D-Standard Format. She has basic stats of 10,000 power and 5,000 shield for a grade two unit. This unit is a card for the main deck. Both of her abilities activate effects when she is a rear-guard.

First Ability:

Eyes of Miracle, Aimantine has two effects for her first ability, and you may only choose one of these effects. The activation of the ability occurs when you place her from the hand outside of the battle phase. The overall tactic is to provide a resource with one of the two effects.

The ability costs one counter blast or three energy blasts. The deck for Kairi manages the cost very well throughout the game. Energy is the best option for the cost of this ability because you generate three energies per turn. This strategy allows you to save your counter blasts for units like Kairi. The energy generator requires smart management because a few other units such as Resonance of Reflection, Appeleile in the deck also use energy.

First Ability: First Effect.

The first effect adds Prism Pearl & Twinkle Powder from the deck to the hand. This card is the signature set order for Kairi. This effect is a great option if you have not played this card during the game. Eyes of Miracle, Aimantine consistently sets up this strategy, and your field will have Prism Pearl & Twinkle Powder for its powerful abilities.

In addition, Prism Pearl & Twinkle Powder is an effective set order. This set order gives the ability of boost to any mermaid in the back row. This effect allows Eyes of Miracle, Aimantine with 15,000 power to boost any unit in the front row. Therefore, Eyes of Miracle, Aimantine becomes a strong booster in the back row for the vanguard or any rear-guard in the same column.

Furthermore, Prism Pearl & Twinkle Powder may also add 5,000 power to a mermaid on your field for the cost of one soul blast. You can target Eyes of Miracle, Aimantine. Therefore, Eyes of Miracle, Aimantine has a total of 20,000 power with 5,000 power from this set order and 5,000 power from her second ability.

First Ability: Second Effect

Eyes of Miracle, Aimantine superior calls a grade three or lesser mermaid from the hand when you have a vanguard with Kairi in its name. In addition, this ability allows you to draw a card if you superior called a unit from the hand. This ability cycles through your resources. Your field has a new rear-guard and you draw a card to replace the card from the hand.

For example, Eyes of Miracle, Aimantine and Resonance of Reflection, Appeleile have stellar synergy. You gain multiple resources with these units. Resonance of Reflection, Appeleile adds a mermaid unit or Prism Pearl & Twinkle Powder from the top seven cards of the deck to the hand when you place her from hand. Eyes of Miracle, Aimantine may superior call Resonance of Reflection, Appeleile from the hand and allows you to draw a card. Then, Resonance of Reflection, Appeleile adds a mermaid unit to the hand. You have gained two cards in the hand from the abilities of these grade two rear-guards.

Superior call these units with the ability of Eyes of Miracle, Aimantine!
  • Resonance of Reflection, Appeleile
First Ability: Timing

However, Eyes of Miracle, Aimantine can only activate this ability when you place her on the field during the main phase. The most effective strategy is using the ability of Astesice△Live, Kairi to return Eyes of Miracle, Aimantine to the hand. You can repeat this strategy every turn. You will call her during the main phase and activate one of her two effects.

Second Ability:

Eyes of Miracle, Aimantine also has a strong offense. Eyes of Miracle, Aimantine gains 5,000 power when you have a grade three or greater mermaid as your vanguard during your turn. Therefore, this rear-guard has 15,000 power, and she can hit any opposing vanguard.

Furthermore, you can create a strong column with Eyes of Miracle, Aimantine. The archetype for Kairi has strong grade one units. A boost from one of these units can pressure the opponent in battle.

For example, Refined Sense, Leafa is a good rear-guard in the same column with Eyes of Miracle, Aimantine. Both of these rear-guards have abilities to increase their power. Refined Sense, Leafa gains 5,000 power when you place her on the field, and she provides a boost of 13,000 power. Therefore, a boost from Refined Sense, Leafa and the ability of Eyes of Miracle, Aimantine increase the total power of Eyes of Miracle, Aimantine to 28,000.

Support:

Eyes of Miracle, Aimantine has support from the mermaids in the archetype of Kairi. Every version of Kairi has synergy with this card. Many units in the archetype have combos with this card.

Astesice×Live, Kairi enhances the offensive potential of Eyes of Miracle, Aimantine. Astesice×Live, Kairi adds 5,000 power to all rear-guards placed this turn. The additional power adds pressure on an opponent during battle. Eyes of Miracle, Aimantine has a total of 20,000 power after gaining 5,000 power from her ability and 5,000 power from Astesice×Live, Kairi’s ability.

Play these cards with Eyes of Miracle, Aimantine in the D-Standard Format!
  • Astesice△Live, Kairi
  • Astesice×Live, Kairi
  • Prism Pearl & Twinkle Powder
  • Refined Sense, Leafa

Matchups: Advantages

Eyes of Miracle, Aimantine gains her advantages from her vanguard with Kairi in its name. The vanguards from this archetype return this unit to the hand. Most control decks will not be able to target her with effects because you return this rear-guard to the hand before the opponent’s turn. Then, you may superior call Eyes of Miracle, Aimantine to the field on your next turn and repeat the cycle with Kairi.

Furthermore, many control decks are Aurora Battle Sister and Kagero. Kairi protects Eyes of Miracle, Aimantine and other units from these decks’ effects. These opposing decks often miss the timing to counter this card. Aurora Battle Sister will not be able to target this particular card to imprison it before you return her to the hand. Kagero will be unable to retire this card because she is now in your hand.

Premium Format:

Eyes of Miracle, Aimantine is a legal card for Bermuda Triangle in the premium format. This card only fits in decks with Kairi. This card can only activate her first ability with a counter blast because the premium format does not have energy. She has consistent access to her second ability because your vanguard should always be a mermaid.

Bermuda can take full advantage of Eyes of Miracle, Aimantine’s first ability because it is not limited to once per turn. Perfect Performance, Ange (G-Unit) enables two activations of this ability to gain two resources. Perfect Performance, Ange (G-Unit) returns your rear-guards to the hand during your main phase. This strategy allows you to call Eyes of Miracle, Aimantine and activate her ability. Then, Perfect Performance, Ange (G-Unit) may return this rear-guard to the hand, and you may call Eyes of Miracle, Aimantine again for a second activation of her first ability.

An effective strategy for offense is utilizing the offense from Eyes of Miracle, Aimantine in a casual deck with Kairi. Bermuda Triangle has generic G-Units with abilities to generate multiple attacks with this unit. This rear-guard will be able to pressure the opponent in multiple battles.

For instance, Radiate Ocean, Heltrauda is a powerful G-Unit from Bermuda Triangle. Radiate Ocean, Heltrauda enables two battles from Eyes of Miracle, Aimantine in a single turn. Eyes of Miracle, Aimantine will need to be in one of the first two battles of the turn before the vanguard attacks the opponent. Radiate Ocean, Heltrauda returns all of your rear-guards to the hand and superior calls two cards from the hand. You may superior call Eyes of Miracle, Aimantine from the hand for a second battle.

Play these cards with Eyes of Miracle, Aimantine in the Premium Format!
  • Perfect Performance, Ange (G-Unit)
  • Radiate Ocean, Heltrauda

Card Rating:

Overall, Eyes of Miracle, Aimantine is a strong card for Kairi. This card provides consistent access to Prism Pearl & Twinkle Powder. She is a powerful rear-guard due to her offensive ability. You can create a variety of combos with this card. Therefore, I recommend playing Eyes of Miracle, Aimantine in your deck.

D-Standard Format: 4.0 out of 5.0 stars

Premium Format: 3.0 out of 5.0 stars

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