[Ultimate Stride] (Released when the number of face up cards in your G zone is three or more! When it would return to your G zone, exclude your G zone!)-Stride Step-[Choose a card with the same card name as your vanguard, and discard it] Stride this card on your (VC) from face down.
[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, retire all of your opponent’s units, bind them face up, your opponent chooses three cards from his or her hand, discards two cards from among them, and rides a card from among them on (VC) as [Stand]. (The vanguard is retired as well, he or she rides a card from the soul if there are no cards in the hand. He or she loses the game if it is not possible to do anything)
The Zeroth Dragons are weapons of mass destruction. They were created by the Dragon Deity of Destruction, Gyze and are used by the six apostles. Every Zeroth Dragons represents one nation and every nation has a dragon. Zeroth Dragon of Inferno, Drachma represents the Dragon Empire. Only the Dragon Empire can play this card. Kagero, Murakumo, Narukami, Nubatama, and Tachikaze have access to Zeroth Dragon of Inferno, Drachma.
Zeroth Dragon of Inferno, Drachma’s skill retires the opponent’s entire field and this includes the vanguard. Then, the opponent selects three cards in his or her hand. Two cards are to be discarded to the drop zone and the third card becomes the new vanguard. Your opponent loses three cards from his or her hand and up to five rear-guards. Your opponent’s defenses took a major hit. Two interceptors and two cards from the hand are lost. Furthermore, your opponent may be forced to ride a grade two or one unit. He or she will not have access to Generation Guardians.
The best method to avoid a vanguard of grade two or less is to only use enablers or grade two units to pay the cost to stride. Hold on to your grade three cards if you believe your opponent will play Drachma. You can also use cards to search for grade three units and ensure your survival. A grade three vanguard has access to Generation Guardians. Generation Guardians can generate a strong shield to block Drachma’s fiery attack.
Finally, Kagero and Narukami benefit the most from Drachma’s skill of retiring the opponent’s field. Both clans control the field by retiring units. They have units with skills to take advantage of your opponent having an empty field. Kagero’s units with Blaze are the perfect fit with Drachma. Dragon Knight, Shakur, and Dragon Knight, Mbudi can use their skills to overpower the opposition.
Overall, Zeroth Dragon of Inferno, Drachma burns opponents to ashes. Its ability to clear an opponent’s field is extremely powerful because it includes the vanguard. Play it when an opponent does not have many cards in his or her hand. You can force your opponent to ride a grade two unit and your opponent will be unable to use Generation Guardians. Burn your opponent’s vanguard with the power of a deity with Zeroth Dragon of Inferno, Drachma!
Card Rating: 5 out of 5